Resident Evil: Requiem is full of winking reminders of earlier video games, so I used to be shocked the touchstone I stored coming again to was the one Capcom certainly need me to neglect: Resident Evil 6. The latter set out with daring aspirations. It took all the assorted reinventions the sequence had adopted all through the years and spliced them into one large hunk of Resident Evil meat, hoping it could mutate right into a grisly hybrid that would channel all of the types of earlier experiments. Sadly, the Resi 6 Golem additionally dined out on concepts from Name Of Obligation and Michael Bay motion pictures, creating extra of a shallow frat bro than an final life type. All these years later, Requiem appears like Capcom choosing up the scalpel to take one other crack at that formidable objective.
It is pulled in numerous check topics, however the core components are the skin-crawling dread of Resident Evil 7 and the karate-kicking motion of Resident Evil 4 Remake. On the entire, Requiem’s Golem is a stronger hybrid than Resi 6. The preliminary six or so hours of its lifespan are a triumph, trapping me underneath the burden of its oppressive horror earlier than letting me slip free to get candy revenge in a flurry of hyper-violence. The sport begins to disintegrate into messy chunks shortly after, however these opening few hours are completely value letting this prototype out of the lab.
Requiem’s story initially drops us into the quaking boots of all-new protagonist, Grace Ashcroft – a jittery, untested FBI agent who might be greatly surprised by the squeaks of a very yappy mouse. Because the curtain goes up, Grace’s senior officer has the sumptuous thought of sending her out to research a sequence of murders linked to her previous.
This forces Grace down a darkish path of secrets and techniques, which finally land her within the sterile halls of the Rhodes Hill Persistent Care Centre, the place the primary half of Requiem takes place. Whereas Grace has a bit of extra to her than the speaking plank that was Ethan Winters, her evolution from bumbling scaredy cat to hardened survivor by no means actually landed for me in a significant method. Nevertheless, my indifference didn’t prolong to her gameplay.
Her first main part takes place in a small nurse’s station. I set to work doing Resident Evily issues, amassing numerous bits to mix with sure bobs so I might open doorways to search out extra ins and outs to mash collectively. However after I traversed a very spooky hall with naught however a shoddy lighter in hand, a 10-foot hag with bulbous eyes emerged from the darkness and tried to make use of my limbs as chew toys. My new buddy, merely referred to as “The Lady,” stored slicing me off by slithering by way of partitions, as Requiem’s phenomenal sound design made crystal clear once I knocked a bottle on the ground and heard the ceiling creak in response.
Cue a tense cat-and-mouse sport that units the stage completely for Grace’s important portion of the story, which is the closest Capcom has gotten to an old-school Resident Evil in years. After shaking my hungry playmate, I got down to depart this sanitary hellscape, exploring its corridors, unlocking rooms, finishing puzzles and scrounging by way of blood-spattered bogs for stray bullets or edible shrubbery. Half and parcel for Resident Evil – however Grace isn’t a seasoned veteran with a shiny S.T.A.R.S. badge on her lapel. Even a regular zombie can summon the dreaded game-over display if it will get a couple of chomps in.
One in every of Grace’s very first encounters is in opposition to a zombified chef, one of many many particular zombies across the Care Centre cursed to proceed working a minimal wage job, regardless of having worms gnawing at their brains. Carrying my Resident Evil veteran standing proudly, I attempted to run previous this beefy unit as a substitute of meticulously sneaking round him. In return, he slammed a cleaver into my neck and despatched me straight again to the typewriter.
It was a formative ass-wooping that I positively wanted, as a result of Grace’s marketing campaign is all about utilizing your head to unravel issues fairly than the top of a barrel. Ammo is so restricted and enemies so harmful that I needed to check with the methods in my dusty Resident Evil 1 playbook, sneaking round any shambling ghouls that didn’t block my progress and letting them stake their declare on sure rooms I knew I might keep away from. Truthfully, I liked it. That is my favorite flavour of Resident Evil, when worry is instilled into you thru little greater than an empty pistol chamber and a few pained groans shifting nearer to the room you’re hiding in.
The one actual situation with Grace’s nail-biting segments is that I wished extra. None of its puzzles lingered lengthy sufficient to offer me the mind click on I used to be craving. The sport reintroduces Resident Evil 1 Remake’s notorious Crimson Heads, now referred to as Blister Heads, however they by no means get the time to turn out to be absolutely the bastards their predecessors have been.
There’s additionally The Lady, who, regardless of being the sequence’ most memorable stalker enemy since Nemesis, is sorely underused. She’s within the sport for brief bursts, however each time I’d see her towering type slither down from the ceiling, rising up right into a twitching silhouette, I might proceed to have probably the most nightmarish twenty minutes of my life. She’s actually a Lisa Trevor for a brand new age, and the way ironic, contemplating The Lady shares the identical destiny of getting so little time within the highlight.
There’s a motive Grace’s portion of the marketing campaign can, at instances, really feel prefer it’s sprinting to the end line. And that motive is tough to overlook, contemplating it flexes its chiselled jawline whereas cruising round in a very costly Porsche. Sure, Leon is on this sport. Sure, he is as tacky as ever. Sure, the one-liners are again. A private favorite got here when one in all Requiem’s important baddies threatened Leon with “therapy,” only for our grizzled protagonist to grimace on the digital camera and retort: “The silent therapy, I hope.” Requiem goes all out with the trademark Leon goofiness. He’s primarily Batman at this level, aura-farming each alternative he will get whereas cracking deadpan gags that tickled me every time.
Though Leon will get a meaty slice of the marketing campaign to himself, he pops up once in a while throughout Grace’s portion with one sole objective: to kick some ass. And ass kick he does. From his first correct part, the place I went toe-to-toe with a chainsaw-wielding zombie physician and his undead orderlies, taking his revving backyard equipment and turning all of them into mulch, I knew this was far and away my favorite tackle Resident Evil’s motion to this point.
Taking part in Leon is like Doom meets Evening Of The Residing Useless by the use of John Wick. His fight is basically a streamlined model of Resident Evil 4 Remake’s, however I discovered the brand new Leon’s capabilities a lot simpler to chain into fist-pumping combos, as I dashed between enemies popping off headshots and executing gungfu finishers. Weapons really feel weighty, animations are clear, and detaching a zombie’s head from its rotting spinal wire sees them sink to the ground with a satisfying thud.
Parries additionally return, however with out all of the useless faff. A hatchet you’ll be able to resharpen on the fly replaces the degradable knives from RE4 Remake, permitting you to arrange strings of assaults, as you deflect a zombie’s swipe, whip out your pistol to stun them, observe up with a flying kick, after which sink your axe straight into their squishy head.
Briefly, Leon’s sections are uncooked as hell and really a lot welcome throughout Grace’s story, providing a much-needed cathartic purge. There’s a terrific Leon encounter within the first half the place he storms the Rhodes Hill Care Centre, patrolling the corridors Grace has been sneaking by way of for the previous couple of hours. The Blister-Head that took a bit out of my neck on the steps? He was nonetheless standing guard when Leon arrived, flexing the very fact he’d received the staircase turf struggle I’d conceded to protect ammo. Man, was it a launch to volley two pistol pictures into his legs and convey my axe down on his swollen skull.
Working by way of the complete Care Centre as a strolling, quipping tank was a story of deeply gratifying revenge. I’d constructed up 5 hours of pressure, navigating these shuffling undead lurkers and mutated nasties stalking the halls. Leon burst that pressure in a storm of buckshot and blood-splattering decapitations. However Leon is greater than only a recurring aspect character on this story. Whereas he dips out and in of the primary half, he takes centre stage within the second, with Grace solely briefly returning within the remaining stretch. From right here on in, Requiem turns into a direct sequel to Resident Evil 2, with Leon embodying the grizzled veteran returning for his Outdated Man Logan arc.
This mid-game switch-up is hard to speak about with out spoilers. It’s additionally bolstered by a really promising set-up. However whereas I loved a few of the set items that emerged within the aftermath, it rapidly buckles and turns into a bloated mess. Leon is carrying the load together with his deadpan bravado, however the narrative he’s given is a jumble of countless teases with no payoff, fan service with no substance, and mysteries with no solutions. Even by Resident Evil requirements, there’s some foolish shit in right here, and the following nonsense will get so ridiculous that, by the top, it stops bothering to even clarify itself.
Outdoors of the return to a beloved space highlighted within the trailers, this part dragged for me. It doesn’t assist that almost all of the explorable areas outdoors of the Care Centre happen in a repetitive string of beige corridors inside beige buildings that lead out into beige landscapes. Disgrace, as a result of Leon’s antics are something however beige. Gleefully ripping and tearing by way of foes stored my curiosity alive by way of the meandering again half, however Requiem nose-dives more durable and more durable the longer it chugs on. With out Grace on standby, it additionally loses what made my trek by way of Rhodes Hill so gripping: a loop that pumped my veins stuffed with dread earlier than changing it with adrenaline.
I sank deep into Requiem when it was purposefully managing this pressure vs purge dynamic. Grace’s elongated bouts of slow-paced stealth whereas hoarding ammo, evading ghouls and hiding from ceiling-dwelling abominations have been like teetering on a precarious sheet of glass that I at all times simply managed to scarper throughout. Leon’s transient symphonies of gory carnage have been like taking a hammer to that tumbler. They complement one another so nicely. When Leon begins to dominate the sport, there’s nonetheless enjoyable available regardless of the dragging plot, however trudging by way of the darkest depths of Rhodes Hill is well worth the value of admission alone. If that’s a glimpse at the way forward for Resident Evil, I desire a greater portion that I can actually sink my enamel into.

