I assumed Escape From Duckov was a bit. The animal-themed parody recreation is a mannequin with an extended historical past: Usually free-to-play, usually full of animal puns, and customarily affected by a faint sense that the joke began to put on skinny for everybody concerned a very long time in the past.
However regardless of how Escape From Duckov presents itself, it truly does not waste a lot time on duck materials. Sure, nearly each NPC is a few kind of waterfowl, and sure, enemies quack after they discover you. However apart from an occasional duck egg consumable, there’s not a lot duck humor happening in any respect.
The truth is, you do not even actually should play as one: The duck customization choices offer you all of the instruments to craft a unique chook totally. Or a kind of Fall Guys-esque bean man. Or Heihachi from Tekken.
Perhaps the builders at Group Soda, an inner recreation studio of Chinese language media platform Bilibili, simply love geese—or perhaps Duckov’s theme was only a little bit of canny buzz advertising. If it was, I am glad I fell for the bait. Below its misleading meme recreation veneer, Escape From Duckov is a superb topdown shooter that well repackages the extraction shooter in a satisfying singleplayer format.
You would possibly, as a few of my PC Gamer friends have, instantly ask whether or not a singleplayer recreation can actually be an extraction shooter. To that, I would reply that the extraction shooter heads amongst you’ve got simply been taking part in PvP roguelikes this entire time. There is no purpose the core rigidity of an extraction shooter—of risking your hard-won equipment in pursuit of cooler gear—should not work in singleplayer, and Escape From Duckov proves the speculation.
Quacktical
It helps that Duckov is a rattling good top-down shooter. It nails the stress of creeping by hostile territory with a restricted sight cone, by no means figuring out whether or not the crates and canopy forward is likely to be masking a duck with a fully-loaded shotgun.
Swinging my weapon round has a nice stability between weight and responsiveness: As a result of taking goal is rarely so instant that it is inconsequential, positioning and situational consciousness are vital when sweeping a camp of duck militia.
There’s loads of toothy (beaky?) mechanics concerned in Duckov gunplay, too. Weapons could be outfitted with an assortment of tiered attachments and loaded with totally different ammo varieties, affecting their efficient ranges, recoils, shot grouping, armor penetration, “motion coefficients,” and extra. Discovering a gun that may be loaded out to suit my preferences seems like an actual prize—which makes it all of the extra painful after I discover myself outmatched in a gunfight after pushing my luck.
There are many typical extraction shooter trappings right here: You are accompanied by a pooch who can safeguard a single merchandise that you will maintain onto once you’re killed. Between runs, you may put the miscellaneous junk you have collected to make use of in constructing base services, crafting gadgets, upgrading distributors, and finishing quests.
However the place quests and missions in different extraction shooters can really feel arbitrary or perfunctory, Duckov’s questgivers make for a extra directed sense of development. Their aims steadily introduce new extensions of the crafting and vendor financial system, guiding me in direction of totally different map areas as my expeditions steadily progress deeper into enemy territory.
Discovering a gun that may be loaded out to suit my preferences seems like an actual prize.
Long run quests, in the meantime, present some useful construction after I would possibly in any other case is likely to be tempted in direction of aimlessly repeating runs so as to add extra junk to my rising storage hoard. Stockpiling extra rifles would possibly really feel reassuring, however it’ll solely accomplish that a lot for me whereas the black-feathered mercenary commander Pato Chapo stays unkilled.
It is not with out its frustrations. On a couple of event, I’ve accepted a quest asking me to gather some digital scrap or medical tools I would offered simply minutes earlier, having had no method to realize it was one thing uncommon or price protecting. Different instances, I’ve extracted from a run to find the merchandise I would assumed was price double what I would dropped to make room for it was truly price pennies.
Fortunately, Duckov’s acquired Steam Workshop assist, and there is already a decent library of UI tweaks and mods to offer some additional data after I’m debating whether or not a cupboard’s contents is price making backpack house for. That stated, as a result of a lot of Duckov’s participant base is Chinese language, it is not all the time instantly clear what sort of mod I am taking a look at, however that is the worth you pay for being anglophonic.
As for the duck stuff: I barely discover it. And after I do, it is as a result of it is sort of pleasant to see a mallard with a submachinegun strolling round with a slight physics-y wobble. I am joyful to take an occasional duck over one other serving of generic tacticool grunge.
Talking as somebody who loves roguelike however all the time bounced off the notion of dropping my loot to a multiplayer homicide (my aggressive shooter synapses had been shorted out by important quantities of Name of Obligation in my late teenagers), Escape From Duckov places the extraction shooter in phrases I perceive. I get it now. I’ve tasted the juice, and the juice is sweet. The geese are alright.
Now I simply have to determine learn how to get my favourite rifle again after consuming a sniper spherical on my final looting run.

