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The Steam Deck is an enough vessel for Resident Evil Requiem, regardless of lacking desktop-grade smoothness


Resident Evil Requiem has, by way of technical constancy versus PC energy calls for, the most effective bang:buck ratios to return out of a triple-A’er in donkey’s ages. It’s not terribly stunning, then, that Requiem can run properly sufficient on the Steam Deck too.

Now, the Deck isn’t a miracle employee – if it was, the LCD model would in all probability be un-discontinuing itself – and the bounty of frames which you can simply declare on desktop {hardware} is much extra elusive on Valve’s low-cost handheld. However with the proper settings, Capcom’s gratifying action-horror yarn could be made a lot playable, broadly to the identical diploma that the Resident Evil 4 remake achieved three years in the past. That’s nonetheless a formidable feat of low-end engineering, given Requiem’s markedly larger system necessities.

First, although, some glumness. Resi Requiem’s PC model is usually a really thought-about one, although this seemingly doesn’t lengthen to native assist for 16:10 show resolutions. As such, enjoying it on the Steam Deck means enjoying at 1280×720 and leaving slender black bars to fill out the remainder of its 800p display screen. It’s additionally barely harsher on battery life than Resi 4, which on an authentic LCD mannequin, drank a full cost in somewhat underneath 1h 30m. Requiem solely took 1h 18m.

It nonetheless handles in addition to Resi 4, although, the sequence’ console origins clearly evident in a slick (and really Steam Deck-friendly) gamepad management scheme that doesn’t actually need any additional modifying through SteamOS. Default textual content and UI sizes are additionally sufficiently big to avoid wasting on squinting, and even once I was enjoying pre-release, Requiem didn’t exhibit any compatibility points that will have in any other case required intervention by Proton Experimental or Proton GE to repair. It really works, and works seamlessly.



Leon stands in the ruins of Raccoon City in Resident Evil Requiem, running on a Steam Deck.
Picture credit score: Rock Paper Shotgun

Resident Evil Requiem Steam Deck efficiency and settings information

So long as we’re evaluating Requiem and Resi 4, the newer sport’s heightened RAM necessities – 16GB at minimal, up from 8GB – do come into play, because the Steam Deck solely meets them on a technicality. Principally, it does have 16GB of bodily reminiscence, however that’s cut up between the CPU and GPU, slightly than being sixteen gigs of devoted system RAM. I’m pretty certain this is the reason, whereas enjoying on the Deck, I noticed little stutters and framerate drops, whereas even fundamental configurations of our testing desktop invariably ran easily.

Nonetheless, it’s high-quality, actually. On the Low graphics preset with FSR 3.1 upscaling on High quality mode, the Steam Deck can keep above 30fps in Requiem’s hardest areas whereas mostly touchdown within the 40-45fps vary, even climbing as much as 60fps within the ornate however slender corridors that type a lot of the sport’s first half. Increased minimal specs or not, that’s kind of how Resi 4 carried out on comparable settings. Afterward, after Leon drives his lovingly product-placed Porsche into the extra open, effects-ridden Raccoon Metropolis, there are extra of the aforementioned dips into the thirties, but it surely’s by no means so stop-start as to annoy.

As a result of a lot of Requiem’s particular person graphics settings have a negligible influence on efficiency, it’s additionally doable – and, as evidenced by this text, really helpful by me – to show up a couple of extra visible niceties than you’d be afforded with a downtuned preset. After testing on these metropolis streets, I’ve arrived on the settings record beneath, which produced just about the identical stage of efficiency as a full web page of Low settings did.

  • Movement blur: Off
  • Ray tracing: Off
  • Hair strands: Off
  • Texture high quality: Excessive
  • Texture filter high quality: Excessive (ANISO x16)
  • Mesh high quality: Low
  • Display screen house reflections: Off
  • Subsurface scattering: Excessive
  • Lens distortion: On (+ Chromatic aberration)
  • Depth of subject: On
  • Upscaling expertise/Upscaling mode: FSR 3.1 on High quality mode
  • Body technology: Off
  • Particle lighting: On
  • Volumetric fog technology: Regular
  • Lens filth: On
  • Lens flare: Commonplace
  • Shadow high quality: Regular
  • Contact shadows: On
  • Ambient occlusion: Excessive
  • VFX high quality: Excessive

This isn’t truly 1,000,000 miles off my recommended settings for desktops, with simply a few minor tweaks and one blatantly apparent one. Ray tracing, it ought to go with out saying, is a no-no, regardless of its comparatively gentle efficiency influence on full-fat graphics playing cards. I additionally suppose it’s price chopping hair strands and display screen house reflections; with some remorse, because it’s immediately noticeable that Grace and Leon’s barnets have been robbed of their finer element, however then these do impose two of the fattest Steam Deck framerate taxes out of your entire visuals menu.

Finally, thoughts, Resi Requiem earns good marks for handheldability. Even when it’s not as velvety on a Deck as it’s on first rate big-rig {hardware}, few video games are, and even fewer are these blockbusters whose pursuit of ray-traced, subsurface-scattered graphics smut isn’t totally at the price of the flexibility to run on low-cost or transportable PCs. Extra like this, please.

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