Satirically, contemplating the rampant dysentery transferring by my campground in brown, sputtering waves, the issue I am going through in Transport Fever 3 is a blockage. The vans I’ve loaded with antibiotics are caught in a site visitors jam that stretches all the way in which to the pharmacy within the subsequent metropolis over. If I am to avoid wasting the inaugural Woodstock competition, I need to discover a option to get site visitors flowing once more earlier than the timer runs out.
As with earlier Transport Fever video games, this logistics-focused citybuilder covers a large span of historical past. You can begin a sandbox sport in 1900, constructing a community on the backs of horsedrawn carriages, steam trains, and paddle boats, after which play it by to the twenty first century, changing these carrot-eating horses with petrol-guzzling vehicles. You additionally exchange the trains and boats with trendy equivalents, however I do not know should you would say {that a} practice eats electrical energy, so finest I do not overextend the wordplay. And boats, who even is aware of what these buoyant bastards eat?
As a substitute of the sandbox, I dove into Transport Fever 3’s new marketing campaign. This can be a string of missions set at completely different moments in historical past. Reasonably than simply constructing out a worthwhile transport community, you are given set duties – comparable to organising the infrastructure for Woodstock’s stage and tenting floor. Which is how I got here to be in my present sticky predicament.
The job began merely sufficient. The stage builders wanted planks to start work, so I constructed a drop off level exterior the competition grounds and linked it as much as a close-by lumberyard. As within the earlier video games, you want to place a bus cease or depot to your automobiles to move items and passengers. When the automobiles ship their haul to the dropoff, the sources dribble out to the constructing websites and shopowners within the close by space. With the road linked up, I purchased a couple of vans at my automobile depot and set them to work ferrying logs to the competition web site.
Extra difficult than constructing the stage is the close by campground of keen concertgoers. Whereas technically a campsite, it can turn into extra of a small metropolis, with over 1000 individuals transferring in for the competition. These individuals could need to begin a free love revolution, however they may want numerous canned items and greens to feed that keenness. So, despite the fact that the beginning camp was small, I constructed a big cargo depot that may enable a number of vans to ship their masses concurrently. Nothing says swinging sixties like haulage logistics. Naively, I believed this is able to preserve my items deliveries flowing and the rising settlement well-stocked in canned beef and greens from the close by cities.
This, I’ll be taught, was my huge mistake.
As in previous Transport Fever video games, you construct the infrastructure however the metropolis grows by itself. When an space is well-supplied, homes, companies, and roads flower round your bus stops, tramlines, and items supply spots. Whereas the depot started on the sting of the campsite, as items poured into the settlement and companies and residents made a house there, the depot went from being on the outskirts to slapbang within the centre. At first, the vans would pace to the drop off, deposit their supply, and hotfoot it again to the motorway to restock. Now they’re queuing up on streets thick with residents’ vehicles.
A wise metropolis planner would have constructed the principle depot exterior of the campsite’s limits after which dotted smaller dropoffs across the settlement. Whereas the smaller vans would nonetheless get snared up in site visitors inside the city middle, the entire quantity of deliveries would have remained excessive. Alas, I’m not a smart metropolis planner. Even with the tempo of deliveries slowing, the campsite continued to develop by the sheer variety of vans I had serving the routes. Pigheadedness was profitable out.
Then shit hit the fan. Or, relatively, the river.
I used to be tasked with constructing rest room blocks across the campsite and, as soon as they had been brimming over, I used to be instructed to ship my sewage vans to empty the pungent cargo at a dump on the riverbank. Giving again to nature and all that. Not lengthy after, the sheriff instructed me the camp’s residents had been wanting slightly peaky. And by peaky, I imply making a large number everywhere in the campground. Seems the hippies appreciated to go swimming in that river and my dysentery chickens had been coming dwelling to roost. Simply to be clear, these are all scripted story beats – Transport Fever 3 hasn’t embraced the total effluent simulation of Cities Skylines. The sheriff demanded I repair the issue. If I did not ship sufficient antibiotics to the camp for all of the sick residents earlier than a timer ran out, the live performance could be referred to as off.
That is the place the site visitors on the town actually turned an issue.I arrange a line between the pharmacy and the depot within the centre of city, purchased a fleet of recent vans, and despatched them to go choose up the medication. Regardless of solely being a brief journey, the automobiles struggled to go away the yard. The site visitors was backed up all by city. Even as soon as that they had made the choose up, the automobiles instantly hit gridlock on the return journey.
Because the timer counted down, I watched a line of vans inch ahead on a motorway full of site visitors. Again on the campsite, I attempted to ease the congestion, constructing a bus path to encourage residents to take public transport as an alternative. I constructed new roads to the motorway to supply extra routes into city. I even deleted the site visitors lights on all of the crossings, hoping… effectively, I am undecided what I hoped for, however it did not assist.
The timer ticked right down to zero lengthy earlier than I acquired the mandatory medication into city. Woodstock was cancelled. The Free Love revolution could be delayed and it was all of the fault of a gridlocked campsite and waterborne micro organism. Sorry, everybody.
On a second playthrough, I did handle to crack the puzzle. Although, it wasn’t by canny logistics: I mainly simply purchased extra vans and made positive it was simpler to entry the depot. It was on that replay I realised I might in all probability have made use of the opposite toys in my field. Whereas the farming village and textile city had been linked to the campsite by massive roads, there have been additionally practice stations and docks I might use to ferry the products as an alternative. I will go away that extra holistic try for an additional time.
I wasn’t anticipating to inform a narrative of dysentery when writing about Transport Fever 3 – and I am very glad I’m – however I do not need to oversell my time. I did not see a fantastic deal on this preview that differed significantly from the earlier video games, together with some criticisms you possibly can simply as simply lay on its predecessor’s marketing campaign.
It is a disgrace that, for a sport which goals to point out you the sweep of transport historical past, the techniques and their presentation usually do not match the story builders City Video games are telling. As an illustration, the timer that seems when the campers contract dysentery. The sheriff frames it as an issue to resolve in a matter of days, and it quantities to about quarter-hour of play time, however that equates to eight months on the in-game clock. Likewise, the character telling you you’ve got three days to construct the stage could sound pressing, however it took me greater than a 12 months of sport time to finish it. Whereas that is only a mismatch between the storytelling and the world, it is one which detracts from the phantasm.
One other instance is the laughable disconnect between the cash in your pocket and the time interval you are working in. Within the Woodstock mission, you begin with $40m in your checking account. This can be a stage that is set in 1969. To make that cash make sense, the automobiles you are shopping for are over $600,000, when in actuality they offered for tens of hundreds. This disparity stands out much more in missions set earlier in historical past, just like the one in 1902 the place you are making ready New Orleans for the Mardi Gras competition. Once more, you begin with tens of millions of {dollars} within the financial institution at a time the place you possibly can purchase for $1 – checks Google – a toddler’s tricycle, seven-and-a-half kilos of steak, or 9 bottles of cocaine toothache drops. Okay, none of these actually assist as an example the purpose, however it’s a slight frustration that in embracing these historic campaigns, City Video games have not discovered a option to make the sport’s financial system or calendar match the setting and goals they’re providing you with.
What’s extra of an issue than the disconnect between the sport’s techniques and its setting are the way in which during which success within the marketing campaign missions dwell exterior the foundations of the sandbox sport. In addition to arriving with $40m in my pocket, by the point I gained the Woodstock mission I used to be $10m in debt. I hadn’t made a worthwhile or functioning transport community, I had simply thrown my huge beginning sum on the downside till I overcame it.
I do love {that a} transport metropolis builder desires to inform tales and never simply depend on us making our personal enjoyable in a sandbox. However these will not be new criticisms of Transport Fever and it is a disgrace that Transport Fever 3 would not appear to do something to deal with them. That every one mentioned and executed, I’m going to replay that Woodstock mission and I’m going to construct a ferry line. And so assist me, if that does not assist get the site visitors jams unstuck, I will probably get away some grid paper and see if I am unable to work out a extra optimised street community to assist alleviate the pressure on the principle thoroughfare.
Gosh, I am enjoyable.

