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Resident Evil Requiem’s producer assures followers that no punches have been pulled with its horror, however will nonetheless welcome participant suggestions: ‘My psychological well being could be very robust—I’m high quality to learn the feedback’


Resident Evil Requiem is without doubt one of the scariest Resident Evil video games I’ve performed, and I solely bought to see a 30-minute demo at Gamescom, so I dread to consider what the remainder of the sport shall be like. That is as a result of a really deliberate selection by the builders to attempt to steer this subsequent RE recreation in direction of horror, somewhat than motion.

“I perceive how Resident Evil 4 and Village turned extra action-heavy,” producer Masato Kumazawa says in an interview with Press Begin. “Sure, that we’ve got to confess. Trying again on the suggestions, we perceive how followers choose extra horror. Requiem was in improvement manner earlier than Village. We wished to give attention to the horror and horror be the principle half.”

An aerial shot of a post-nuke Raccoon City in Resident Evil Requiem.

(Picture credit score: Capcom)

Taking part in as Grace Ashcroft, a technical analyst for the FBI, these of us courageous sufficient to wade into Requiem will not get the consolation of an unshakable protagonist. Whereas she does know tips on how to deal with a gun, Grace is not a fighter and subsequently should run away from all of the monsters that you’re going to discover lurking round. This was truly the predominant purpose as to why Leon Kennedy would not return as our protagonist—he is simply too cool.

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