Resident Evil Requiem is without doubt one of the scariest Resident Evil video games I’ve performed, and I solely bought to see a 30-minute demo at Gamescom, so I dread to consider what the remainder of the sport shall be like. That is as a result of a really deliberate selection by the builders to attempt to steer this subsequent RE recreation in direction of horror, somewhat than motion.
“I perceive how Resident Evil 4 and Village turned extra action-heavy,” producer Masato Kumazawa says in an interview with Press Begin. “Sure, that we’ve got to confess. Trying again on the suggestions, we perceive how followers choose extra horror. Requiem was in improvement manner earlier than Village. We wished to give attention to the horror and horror be the principle half.”
Taking part in as Grace Ashcroft, a technical analyst for the FBI, these of us courageous sufficient to wade into Requiem will not get the consolation of an unshakable protagonist. Whereas she does know tips on how to deal with a gun, Grace is not a fighter and subsequently should run away from all of the monsters that you’re going to discover lurking round. This was truly the predominant purpose as to why Leon Kennedy would not return as our protagonist—he is simply too cool.
“With Requiem, we determined to ensure it was scary till the tip,” Kumazawa continues. “However to place extra particulars and be extra particular, it’s not about scaring individuals your complete manner, however utilizing components of non-horror to enhance the horror.
“For instance, you might have horror, however then you definately put a little bit of motion in there. By placing within the motion and ensuring the participant isn’t fascinated about the horror, the subsequent horror half will scare extra successfully than continuous scares.”
The small chunk of Requiem that I performed should’ve been one of many scary ones then, as a result of hiding below a desk from the grotesque stalker in-game, as I freaked out to the PR and devs about how scary this recreation is, positive as hell cannot have certified because the “motion” section.
I am hoping that these breathers are peppered into the horror, as I actually do not assume my coronary heart might’ve taken one other 12 hours of that kind of terror. And I feel that doubtless goes for most individuals. The odd motion sequence not solely makes the next horrors worse, but additionally makes the expertise extra palatable. However I am positive gamers will let the devs know whether or not they assume Requiem nails the traditional RE steadiness of horror and motion.
“I’m not positive if all improvement groups are doing this, however I personally attempt to learn as many or all of the feedback on social media,” Kumazawa provides. “So please be sure to give your opinions! My psychological well being could be very robust—I’m high quality to learn the feedback.” Now that is courageous.

