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HomeGamingPotential BIOS dive apart, Battlefield 6 goes surprisingly straightforward on PC {hardware}

Potential BIOS dive apart, Battlefield 6 goes surprisingly straightforward on PC {hardware}


Battlefield 6 marks the primary time, in all my years of hardwaring, that I’ve been summoned to somebody’s home in an effort to make a PC recreation work. I can’t supply this Jim’ll Repair It service to everybody, not least as a result of IGN’s attorneys have points with the identify, so I’ll simply say this: Enabling Safe Boot and TPM 2.0 is inconvenient, however not as fiddly because it sounds, and could be executed with at most a few toggles in your BIOS/UEFI’s Safety part.

Because it seems, that’s in all probability the worst of BF6’s {hardware} worries. I don’t know who forgot to inform DICE that every one FPS blockbusters should now be callously demanding graphics card shin-kickers, however in each the marketing campaign and multiplayer, this appears to run fairly… effectively? Seemingly effectively sufficient that so long as you’re on any fairly trendy rig, you won’t must do a lot fidgeting with the visible settings.

Nonetheless. Let’s have a go at it anyway.


The player and some teammates approach an enemy tank in Battlefield 6 multiplayer.
Picture credit score: Rock Paper Shotgun/EA

Battlefield 6 system necessities and PC efficiency

For a recreation that in the end performs slightly easily, BF6 does exhibit some oddities in its PC necessities. There’s the TPM and Safe Boot requirement, after all, which I believe provides the necessity for a more recent era of CPUs than the sport might need required in any other case. It’s uncommon to see two totally different set up sizes between the minimal and advisable specs, too – EA say that is owing to how the highest-res textures are an non-compulsory obtain. I wasn’t provided this selection when downloading via Steam, the luxurious textures being bundled in by default, however then it could possibly be added within the deliberate day-one patch.

Battlefield 6 minimal PC specs

  • OS: Home windows 10
  • CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
  • RAM: 16GB RAM
  • GPU: Nvidia GeForce RTX 2060 / AMD Radeon RX 5600 XT 6GB / Intel Arc A380
  • DirectX: Model 12
  • Storage: 55GB accessible house
  • Further Notes: TPM 2.0 Enabled, UEFI Safe Sales space Enabled, HVCI Succesful, VBS Succesful

Battlefield 6 advisable PC specs

  • OS: Home windows 11
  • CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X
  • RAM: 16GB RAM
  • GPU: Nvidia RTX 3060 Ti / AMD Radeon RX 6700 XT / Intel Arc B580
  • DirectX: Model 12
  • Storage: 80GB accessible house
  • Further Notes: TPM 2.0 Enabled, UEFI Safe Sales space Enabled, HVCI Succesful, VBS Succesful

Luckily, nothing right here is too mad, with the advisable GPUs particularly comprised of older mid-range playing cards and newer price range fashions. After discovering an excellent benchmarking spot – a extremely explosion-ridden, destruction-heavy armoured assault sequence early within the marketing campaign – I attempted the Overkill preset on the Arc B580, which at its pure 1080p decision, averaged a cushty 68fps. Whereas Intel’s GPU had the benefit of pairing with the RPS Take a look at Rig’s very a lot above-spec Ryzen 7 9800X3D, that’s inarguably an excellent end result for an inexpensive card working non-upscaled max settings.

Even the underpowered RTX 5050 had a stable go, averaging 62fps – additionally on Overkill – with native-res TAA, and enabling DLSS upscaling on High quality mode pushed that to a slick 79fps. BF6’s DLSS 4 help additionally let it swap on 4x Multi Body Technology (MFG) for 185fps, and though most of these weren’t actual frames, every little thing regarded clean and clear in movement. Enter lag – body era’s historical enemy – didn’t spike too excessive both, making MFG a viable possibility, as long as there’s a robust base of standard frames to construct on.

Stabbing an enemy in Battlefield 6.
Picture credit score: Rock Paper Shotgun/EA

Loads of different inexpensive playing cards make the grade too. With out DLSS, the RTX 4060 managed 64fps at 1080p/Overkill, rising to 73fps on the much less VRAM-intensive Extremely. The 8GB model of the RTX 4060 Ti solely went barely sooner, averaging 67fps at 1080p, however with DLSS on High quality it might nonetheless hit 63fps at 1440p. Heading up a few GeForce tiers, High quality DLSS paved the best way for the RTX 4070 Ti to supply 114fps at 1440p – or 174fps with 2x body gen – and the identical settings had been greater than playable at 4K, averaging 107fps with body gen and 73fps with out.

Battlefield 6 additionally scales effectively with the most recent and best {hardware}, with the RTX 5080 pumping out 102fps at 4K/Overkill with only a contact of High quality DLSS. 4x MFG pushed this to as much as 277fps, with aiming nonetheless feeling sharp, although when you don’t have a 240Hz-plus monitor then it makes extra sense to stay with 2x or 3x. In any other case, you’re simply spending sources to generate frames you possibly can’t see.

I’ve been saying “averaged” a lot as a result of there could be framerate peaks and troughs, relying on what’s occurring on-screen: the identical PC would possibly render a busy firefight round 80fps and a quiet sneak via a hallway at 100fps. However in apply, these oscillations aren’t so sudden as to be significantly noticeable, and I by no means witnessed any bothersome stuttering, even after I was wilfully disregarding the sport’s warnings about graphics reminiscence shortages.

Mounting a two-man 4x4 attack on a capture point, in Battlefield 6 multiplayer.
Picture credit score: Rock Paper Shotgun/EA

What the hell, Battlefield 6? You’re an motion recreation in 2025. Aren’t you imagined to be sluggish and forcibly ray traced, or what. It’ll even run on a base-model Asus ROG Ally, albeit needing the decision dropped to 1280×720 and FSR upscaling on High quality mode to maintain Low high quality reliably above 30fps. Nonetheless, that’s higher than on the Steam Deck, whose Safe Boot incompatibility takes it out of the working.

As for Battlefield’s historic proclivity for bugs, BF6 can’t fully assist itself, however then they’re additionally primarily restricted to minor beauty flubs. The ragdolls of recent kills jerking upwards earlier than flopping again down, for example, or machine gun turrets typically coming out of existence upon destruction, as a substitute of rolling a falling-apart animation. There’s little proof, together with from what I’ve performed of the multiplayer, for the type of main structural weaknesses that troubled earlier Battlefields.


A ship burns during an amphibious attack on Gibraltar in Battlefield 6.
Picture credit score: Rock Paper Shotgun/EA

Battlefield 6 greatest settings information

The hole between BF6’s highest and lowest high quality settings confirms that buying and selling shininess for pace is a possible endeavour – which sounds apparent, but hasn’t at all times been the case with current big-budget shooters. The RTX 4060, that modest 8GB GPU that took the Overkill preset to 64fps at 1080p? That additionally averaged 73fps on Extremely, 84fps on Excessive, 97fps on Medium, and 110fps on Low, so there are clearly features available.

Given the better-looking settings run effectively on something outdoors of historical {hardware} and little handhelds, I wouldn’t recommend getting too chop-happy, although it’s not like Low and Medium are hideous both. The truth is, sure adjustments – like switching anti-aliasing from the default TAA to DLSS, or disabling the murky chromatic aberration impact – could make Battlefield 6 each run and look higher.

Right here’s what I’ve settled on, after testing the efficiency influence of each particular person graphics setting:

  • Textures high quality: Extremely
  • Terrain high quality: Low
  • Solar shadow high quality: Excessive
  • Display screen house AO & GI: GTAO Excessive
  • Weapon movement blur: 0
  • World movement blur: 0
  • Chromatic aberration: Off
  • Upscaling approach: DLSS/FSR on High quality
  • The whole lot else: Overkill preset equal

Dropping from these gigabyte-devouring Overkill textures to Extremely frees up lots of video reminiscence utilization whereas granting a modest FPS increase, so strive it out even when you’ve acquired a comparatively muscular rig. Terrain high quality and solar shadow high quality additionally grant small framerate bonuses, but it surely’s the GTAO Excessive setting for display screen house AO & GI that’s actually price selecting. Apart from making the sport run sooner, it additionally produced a extra steady framerate, so that you’ll see much less of the ups-and-downs that I discussed earlier.

Movement blur could be enabled or disabled to style – it doesn’t have an effect on efficiency both approach – however when it’s as straightforward to get above 60fps as it’s right here, it doesn’t actually serve a objective. And chromatic aberration, to my eyes, actively makes BF6 look worse, so swap it off for a clearer view.

Helicopters explode during a Humvee turret shooting section in Battlefield 6.
Picture credit score: Rock Paper Shotgun/EA

Upscaling through DLSS (or FSR, relying in your GPU) is a should as effectively. Not as a result of BF6 is hopelessly gradual with out it – it isn’t – however as a result of on their respective High quality modes, DLSS and FSR each look sharper than native-res TAA. Even at 1080p, the place upscaling is usually a diceroll on whether or not it appears advantageous or a blurry mess. Right here, the blur is all TAA’s, so ditch it.

Lastly, I’ve left body era off the checklist, because it’s inherantly a cuts-both-ways kinda tech that ought to methods be non-compulsory, it doesn’t matter what Capcom say. However with DLSS 4 particularly, Battlefield 6 does at the very least have one of many higher implementations I’ve performed with. At each 2x and 4x, it stays clean and doesn’t drag your mouse down with extreme enter lag. Simply ensure you can first produce an excellent base framerate with out it, as you in all probability will with the settings above; on the RTX 4060, they acquired that 64fps common as much as 95fps, which grew to become a responsive 143fps with 2x body gen.

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