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HomeGaming"It gave us extra alternatives for selection": How Banjo-Kazooie helped the Nintendo...

“It gave us extra alternatives for selection”: How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation


Throughout Uncommon’s Nintendo days, the studio made a behavior of manufacturing cutting-edge video games on growing old {hardware}. In late-1994, its pre-rendered platformer Donkey Kong Nation allowed the sprite-focused SNES to compete with the polygon-powered PlayStation. Nevertheless, a up to date mission codenamed Challenge Dream was struggling to seek out kind.

It too employed pre-rendered visuals, however was isometric relatively than side-on. Dream was an motion journey that includes pirates that was supposed to be huge in scale, and it was pushing the SNES even additional than Donkey Kong Nation. Character designer Ed Bryan joined the Dream staff after slicing his tooth at Uncommon on a coin-op brawler. “I used to be within the Killer Intuition steady for a short while, after that I moved to a mission within the Donkey Kong barn that was referred to as Dream,” Bryan remembers.

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