I assumed I had Complete Chaos found out. Creepy ruined fort, sarcastically named Fort Oasis. Shambling undead enemies and scuttling monsters. Useful resource scavenging and easy crafting mechanics. Reeks of knock-off Resident Evil territory, I assumed. Not dangerous territory to be in, thoughts, however acquainted. And, odd, contemplating I used to be locking eyes with hellspawn relatively than shuffling corpses.
Then I acquired into my first battle.
A demonic determine lumbered towards me, lit by flashes of the flickering industrial lights above. I hefted my pickaxe, able to deploy my finely honed Resident Evil ‘stab and run’ approach. As an alternative, I wiped the ground with the poor bastard. It wasn’t even honest. His first slash clattered off a well-timed block, and seconds later, after a fast counter, his rotting legs stopped flailing and lay dormant.
Why did he go down really easy? The place was the fake-out loss of life, the place he begins chomping on my ankles the second I flip away? I used to be incorrect about Complete Chaos’ lineage, it is not Resident Evil. It began life as a complete conversion mod for Doom 2. All of the sudden, the hellspawn-turned-sack-of-potatoes made sense. Even when Complete Chaos switched out Doom Man’s plasma rifles and rocket launchers for pickaxes and handmade shivs, I used to be nonetheless a titan that would crush imp skulls beneath my metal boots.
Whereas there are weapons dotted all through Complete Chaos’ world, ammo is restricted. You are pushed up near the monsters, in bone-shattering melee.
Your motion velocity is extra akin to the Doomslayer’s clomping gallop than Leon Kennedy’s nervous shuffling. You may weave out and in of fight easily, smacking hellish goons along with your gentle and heavy assaults. As an alternative of a dash button, you’ve got a swift dodge, just like Sekiro’s, which supplies stunning momentum for a horror sport. However the most effective of the bunch is a parry, which makes me hoot, holler, and kick my lil’ toes. Hit it excellent, and your stamina meter will get a lift that encourages you to maneuver in for the kill, as you hit sooner and more durable.
It’s a fast, hard-hitting fight system that rewards boldness. Touchdown repeated pipe blows onto squishy zombie skulls is rather more efficient than slowly selecting your pictures from a distance, and it creates an uncommon (however welcome) energy fantasy for a horror sport. I prefer to suppose there are creepy nightmare people hiding out within the caves of Fort Oasis, whispering cautionary tales about me because the Russian Mafia do about John Wick.
Although with all this power, Complete Chaos’ opening hours aren’t scary. Hand me a parry and I’ll grasp deflection. So irrespective of what number of monstrous spiders scuttled my manner, me and my pickaxe would flip them right into a pile of twitching eight-legged carcasses. Whereas Doom might enjoy empowering, most horror video games discover their worry in making you’re feeling feeble. Then, if you’re at your most scared and susceptible, they soar you with a crinkly ghoul that has a giant blinking eyeball in its chest.
However I should not have apprehensive about Complete Chaos’s lack of scares. I used to be being performed. In its first chapters, I confronted the identical few enemies in numerous configurations. I grew accustomed to parrying demons’ claw assaults, strafing the goopy webs of roaming spiders and stun-locking electric-powered ghosts with a barrage of sledgehammer blows. And I am going to admit. I acquired cocky.
So once I noticed a graveyard and the mysterious man guiding me over the radio squawked a warning for me to not go in, I assumed ‘Screw it. That is the right place to search out free duct tape to make extra shivs.’ Seems the crypt was residence to an historical hell ghost who loves the style of roasted parry grasp. In contrast to the demons and spiders I took down so simply, this ghoul is completely different. I am unable to hit him. I am unable to deflect him. I am unable to even see him. After hours of smugly countering enemy assaults, all I can do is run.
The sudden vulnerability left me reeling. Seems I hadn’t found out Complete Chaos. Not once I thought it was Resident Evil. Not once I thought it was Doom. It is a stitched-together Frankenstein of the 2. And from that graveyard encounter on, Complete Chaos saved me off steadiness, its momentum shifting from encounter to come across. The methods of its two influences giving me one-two rabbit punches.
Wow, your stock certain is beneficiant. The monkey paw curls. As a result of there’s no weapon wheel, if you happen to see a brute that’s asking for a number of shotgun rounds to the face, you need to dive into your backpack whereas he’s operating full pelt at you. If an space’s darkish, you want the lighter to information your manner, which takes your weapon out of the equation. Hurled your final shiv to deal stun harm? It’s now lodged in a zombie’s brow, and also you ain’t getting it again except you’ll be able to put him down.
And so the general consequence is scary, however not in the way in which I anticipated. It does not come from its story of a shipwrecked sailor uncovering the secrets and techniques of Fort Oasis whereas (actually) preventing his demons. That is a comparatively by-the-numbers psychological spiral. As an alternative, the worry comes from its motion. It is a sport that toys with you.
Resident Evil is my de facto favorite horror collection, and there, too, the worry does not come strictly from its mutated abominations. It is how Capcom use tempo and stakes to create discomfort. When you’re all the way down to your final six pistol bullets and Nemesis rolls up on you with a bloody bazooka, the worry mounts by means of sheer strain alone – and the specter of this low-poly pink Shrek in a trench coat killing you when you have not saved in an hour is terrifying.
Complete Chaos isn’t as intricately designed as the unique Resident Evils. Few video games are. Nevertheless it captures one thing of that very same discomfort. That feeling of by no means being secure, irrespective of how well-armed you develop into. No imply feat, contemplating its origins as a Doom 2 mod. The second you develop assured in your skills, developer Set off Pleased Interactive throw an encounter at you that reminds you that you simply’re out of your depth, human, and the stack of lead pipes you’ve got been hoarding are not any match for the 8ft spider monster that shrieks like an toddler and has been doggedly following your scent.

