Nearly every week faraway from the Battlefield 6 beta, I would not blame you for being uninterested in listening to about weapons being open or closed.
On its face, the talk seems moot as Battlefield Studios retains saying it would help each rulesets in BF6 no matter their reputation. New gamers coming over from Name of Responsibility assume divorcing class alternative from weapon alternative feels regular and pure, many longtime followers really feel strongly about retaining weapons locked to courses, and some have even been transformed to open weapons after making an attempt it these previous two weekends. Irrespective of your choice, Battlefield 6 will accommodate you, and everybody will probably be glad.
I do not wish to depart it at that. Choices are good, however let’s be sincere: we’re speaking about two polar reverse design philosophies vying for affect over Battlefield 6’s present and future path. BF Studios can not realistically count on to help each as in the event that they’re equally vital. Actually, the studios are already subtly selecting sides: The beta demonstrated that open weapons is the default Battlefield 6 expertise, and closed weapons is only a secondary choice pushed to the again.
That will be an enormous mistake. I am not right here to argue that Battlefield 6 is unfun with open weapons, however I do submit that it would not actually really feel like Battlefield.
Class-locked weapons are half of what gave courses an identification within the earlier video games—they do not simply inform what you are good at, however what you are unhealthy at. Tailoring the whole lot of a package to its function supplies a essentially fascinating set of constraints, and to throw that away is to surrender on what makes Battlefield particular.

It did not work in BF2042 both
We noticed this occur in Battlefield 2042. At launch, DICE went thermonuclear on the category system, blowing up the idea of courses and divvying up their duties amongst “specialists” with distinctive devices and overlapping tools. Their devices instructed a specialty, like Falck’s medic pistol, however DICE needed to get away from the pesky shackles of outlined package. Any specialist may use any gun or secondary gadget.
It was a madhouse: Assaults may heal their workforce whereas capturing rockets, engineers may resupply their very own Stinger missiles, recons had each tactical benefit with not one of the danger, and no person needed to depend on one another for something. The butchered roles have been so unpopular that DICE finally recanted on its “play your means” imaginative and prescient and reintroduced class-specific devices.
It was higher, however the issue was solely half solved: weapons remained open to all courses, and that created the half-hearted class system that continued into Battlefield 6.

The assault rifle “downside”
Throughout a Q&A with press at a Battlefield 6 reveal occasion in July, DICE’s Johan Andersson and David Sirland instructed that open weapons solves an “assault rifle downside” that existed in previous Battlefields. Their metrics confirmed that individuals have a tendency to select courses based mostly on weapons, so the category with probably the most versatile and easy-to-use weapons (Assaults with assault rifles) turned the preferred.
Courses usually are not meant to be equally fashionable in Battlefield.
The perceived imbalance created the impression that groups “by no means have sufficient medics” as a result of all people needs ARs and grenade launchers, not the LMGs and med luggage of the Unhealthy Firm video games. In an try and lean into the assault rifle’s reputation, Battlefield 3 and 4 gave medics unique entry to assault rifles, guaranteeing that the preferred class would additionally serve an vital help function.
It labored, however not with out consequence: merging two vital roles left a utility vacuum for the devoted Assist class (with its LMG and ammo field) that made it weak and unused. The issue with the “assault rifle downside” is that it was by no means actually an issue. The assault rifle is the preferred sort of gun as a result of the Assault class is meant to be the preferred class.
Balanced imbalance
Courses usually are not meant to be equally fashionable in Battlefield. Assaults have been initially conceived because the frontline of the workforce—your primary rifleman grunt—with different courses serving specialised roles with situational kits. Weapon assignments have modified palms so much over time, however balancing courses by gun alternative has been a relentless. In Unhealthy Firm 2, for example, the engineer’s energy to struggle tanks was checked by their restricted vary with SMGs.
Battlefield 6 is hurtling towards probably the most boring model of itself.
Anecdotally, this balanced imbalance labored wonders within the Battlefield 6 beta’s closed weapons playlist. Throughout 25 hours of matches, I seen a plurality of Assaults (although the category was additionally fashionable for shotgun causes), a good variety of medics and engineers, and even fewer snipers.

A snug unfold of roles has constructive knock-on results: fewer scope glints on hills to fret about, fewer RPG barrages the second you enter a tank, and an elevated significance that groups defend their medics and stick collectively. It seems like Battlefield because it was meant to be.
Open weapons, for all its freedom of alternative, turns your completely tuned gun into the star of the present, leaving courses themselves as an afterthought. The sport idea behind a whole package will get outshouted by the dependable hum of the M433 Assault Rifle with Compensated Muzzle Brake, 16.5″ Barrel, Ribbed Vertical Foregrip, Full Steel Jacket Ammunition, 30-round Quick Magazine, and OSA-7 1.00x Dot Sight.
It doesn’t matter what devices are in your pocket, nothing informs your playstyle greater than the gun in your palms, and if 18 years of Name of Responsibility create-a-class are any indication, then Battlefield 6 is hurtling towards probably the most boring model of itself.

