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Tuesday, April 7, 2026
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“As an alternative of being 80% UFO and 20% on foot, we flipped it”: How Destroy All People’ sci-fi motion oddity conquered all


The thought for Destroy All People emerged out of frustration at seeing months of exhausting work go to waste. Pandemic Studios’ Australian workforce had been devastated when Oddballs, a unusual co-operative recreation they had been growing, was shelved by Microsoft for missing edge. In response, they created one thing radically totally different that grew to become an sudden cult basic.

Destroy All People (hereafter known as DAH!) was launched on PS2 and Xbox in the summertime of 2005. Behind such a brash, attention-grabbing title lay a recreation with a puerile perspective and an abundance of persona. In a pleasant twist that captured the creativeness of gamers, they had been tasked with turning into the unhealthy man, somebody intent on conquering Earth reasonably than saving it.

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