Hey, everybody! We’re excited to lastly share a gameplay overview for Poisonous Commando and announce that the sport launches on March 12. We’ve been working onerous on this one, and we will’t wait so that you can get your arms on it.
For these simply catching up, Poisonous Commando is our tackle the co-op shooter style, mixing intense horde fight with vehicle-based gameplay in open environments. We needed to provide you a deeper take a look at how this mission got here collectively and what makes it tick.
From idea to chaos
The entire thing began with a pitch from Saber Interactive’s CEO, Matt Karch: World Battle Z meets Mudrunner. Image huge hordes of enemies swarming gamers who want to make use of quite a lot of autos to outlive. We thought it was a cool idea that performed to our strengths at Saber, so we dove into analysis and prototyping. What emerged was one thing we’re actually pleased with—a novel mix of vehicle-based gameplay in open environments mixed with action-packed fights towards large enemy hordes.
Putting the steadiness: Wheels vs. boots
One query we get quite a bit is how we balanced the driving and FPS elements. The reply? We didn’t wish to drive you into one playstyle or the opposite. Our sport design encourages exploration, and it’s as much as you ways a lot you wish to lean on autos to sort out missions. There are apparent advantages to driving—mobility, safety, mounted weapons—however we by no means need you to really feel locked behind the wheel.
Our purpose was easy: make autos enjoyable and useful for gamers who wish to use them, then allow you to resolve how a lot time you spend driving versus on foot. Each approaches ought to really feel viable and, most significantly, enjoyable to play.
Co-op that places technique in your arms
Most missions in Poisonous Commando are nonlinear. You’ll have a number of subobjectives that may be accomplished in any order, which implies you and your squad can select to stay collectively or cut up as much as sort out targets in parallel. The selection is yours.
Every playthrough additionally shakes issues up with completely different car spawns and sophistication/loadout alternatives, so that you’ll want to speak together with your crew and plan accordingly to create good synergy. We needed to encourage actual participant coordination and strategic considering, including a contemporary layer to the basic co-op shooter expertise.
Constructing a world that feels actual (and ridiculous)
When it got here to crafting the lore and universe of Poisonous Commando, we had a couple of guiding ideas. First, we needed a world that felt recognizable however was set within the close to future—simply superior sufficient to have some cool tech with out feeling like a large leap from our personal actuality.
Second, we needed our characters to pay attention to the tropes they’re dwelling by way of. They’re in the midst of a zombie apocalypse, coping with fully over-the-top conditions which might be each terrifying and—let’s be trustworthy—a bit ridiculous. We lean into that with the dialogue and eventualities, which create some actually memorable interactions.
However right here’s the factor: whereas we embrace comedic components and wish gamers to have a blast, we’re not excited by making enjoyable of the video games and flicks that impressed us. We strategy this with earnestness as a result of we genuinely love these items.
Our love letter to ’80s motion horror
Talking of influences, we drew closely from ’80s movies and tv. The trail to John Carpenter was a pure one: which nice director or motion pictures match into that sort of sphere? John Carpenter’s Escape from New York might be the obvious reference, however you’ll additionally discover DNA from Huge Hassle in Little China, The Factor, They Reside, and Prince of Darkness woven all through. John Carpenter’s involvement went past steering, suggestions, and path on the story—he additionally composed Poisonous Commando’s music. The crew additionally checked out Dan O’Bannon’s Return of the Dwelling Lifeless, Lamberto Bava’s Demons, Stuart Gordon’s Re-Animator, and even a little bit of The A-Staff.
What we love about these properties is the massive power and bombastic tone. It wasn’t about copying particular set items or scenes—it was about capturing that feeling. There’s an absence of self-consciousness in a number of late ’70s to early ’90s motion and action-horror cinema that we actually appreciated. These characters aren’t winking on the digicam; they’re in over their heads and rolling with it. Our characters know what zombies are, however when confronted with a horde, they’re not stopping to interrupt the fourth wall or crack sensible about clichés—they’re preventing for survival.
The previous fifty years of cinema have given us great examples of ragtag teams of underdog heroes—from Star Wars to Goonies to Guardians of the Galaxy—alongside true masterpieces of horror. We needed to mix these concepts: what occurs while you drop a bickering discovered household of action-adventure heroes right into a horror film? That’s the core of what we’re exploring with Poisonous Commando.
John Carpenter’s Poisonous Commando is scheduled to be launched on March 12. We are able to’t wait so that you can expertise this new co-op zombie shooter with a car twist. Thanks for studying, and we’ll see you on the market!





