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HomeGamingHow sport builders worldwide are reliving Y2K Japan, from Jet Set Radio...

How sport builders worldwide are reliving Y2K Japan, from Jet Set Radio to Dance Dance Revolution



Lots of as we speak’s sport designers have, like me, grown up with Japanese Y2K model – the model of the late 90s and early 2000s that gave us not solely concern of the top of the world resulting from a calendar change, but in addition the WipEout sequence, futuristic PlayStation 2 adverts, and trend that included every thing from glitter to holographic materials and cute crop tops.


In a media panorama that seldom shies away from homages and sequels, I’ve waited a very long time for the affect of childhood favourites reminiscent of Dance Dance Revolution and Area Channel 5 to pop again up. In any case, loads of Western builders have taken inspiration from Japanese role-playing video games, giving us Sea of Stars, Undertale and Clair Obscur: Expedition 33, to call a number of. Not too long ago, I discovered some actually cool video games by Western builders which are residing the Y2K dream with me, so it was time to dive into their inspirations and examine some childhood anime with some nerds.


One such developer is David Jaumandreu, studio director at Undercoders, who’re making Denshattack – a sport that asks the courageous query “what if Tony Hawk’s, however with trains?” From the identify (densha is a Japanese phrase for a prepare) via the colorful Jet Set Radio-influenced model, bursting with velocity strains and manga sound results, to its tracks set close to Japanese landmarks, Denshattack proudly wears its love for the nation on its cab.

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Jaumandreu remembers the time anime turned mainstream on Western tv as pivotal to his growth as an artist, with sequence reminiscent of Dragonball, Captain Tsubasa and Dr. Hunch airing in his house in Catalonia, the UK and plenty of components of Europe for the primary time within the Nineteen Nineties. As regards video video games, there was in fact no approach of avoiding Japanese video games as quickly as you selected to – gasp! – play on console.


That is no accident, as from 1980 onwards, Japan began to put money into a nationwide branding technique, first at house after which overseas. These efforts culminated within the coining of the time period ‘Cool Japan’, impressed by the UK’s Cool Britannia advertising push within the mid-90s. I solely bear in mind these very early efforts at advertising Japan overseas as a recipient, however the Cool Japan technique continues to be very a lot alive. As not too long ago as 2024, the Japanese cupboard workplace outlined completely different initiatives which have already been funded, reminiscent of occasions, help for the localisation of various items of media together with video games and anime, and offering funding for Japanese corporations to increase overseas.


It was throughout Jaumandreu’s first journeys to Japan that he received to expertise the nation’s extraordinarily environment friendly rail system and found the Densha de Go – “Let’s go by prepare” – arcade cupboard, a conducting sim with its personal prepare driving peripherals.


A Densha de Go arcade machine, consisting of a mocked-up train driver's cab with a screen inside.
Picture credit score: Taito / Sq. Enix

Japanese trains are an vital a part of Cool Japan advertising – not many nations have a railway community that’s as broad and efficient as Japan’s, and there’s undoubtedly one thing concerning the modern strains of the Shinkansen highspeed prepare because it winds its approach via the nation. Practice strains are so well-marketed in Japan that I wouldn’t be stunned to fulfill extra builders who really feel about them the best way Jaumandrei does. There are themed calendars. There are anime mascots. The movie adaptation of The Exit 8 led to a number of railway corporations claiming to have discovered the station the sport was based mostly on – regardless of developer Kotake Create by no means revealing the station that impressed them – and providing Exit 8-themed AR experiences.


Anwar Noriega, CEO and co-founder of Mexican studio Wabisabi Design Inc, additionally traces his creative growth again to the unique Cool Japan period. “Lots of our happiest childhood recollections are of coming house from faculty, turning on the TV, and watching anime like Captain Tsubasa, Saint Seiya, Dragon Ball, Sailor Moon, and plenty of others,” he says.


Wabisabi are engaged on Hyperyuki (Hypersnow), a Y2K-inspired homage to excessive sports activities video games like SSX Tough. “For us in Latin America, making a sport like Hyperyuki is a love letter to all the enjoyment and inspiration Japan gave us rising up,” Noriega goes on. “Anime are a significant affect, particularly sports activities anime, the place a single sport turns into the center of your complete world. We wished Hyperyuki to really feel like a videogame adaptation of a 90s snowboarding anime that by no means truly existed.”

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My third interview associate is RJ Lake, director, author, composer and jack of all trades at DCell Video games. Their debut venture is Unbeatable, which RPS reviewer Leigh Value hailed as “a raucous, scrappy rhythm sport with a surprisingly heartfelt story to inform”. RJ wrote so lovingly on Digimon movies in his response to my queries, that I genuinely hope another person commissions him on the topic. However extra importantly for us, he highlighted the significance of music to capturing the sensation behind Y2K artwork.


“Our sport has some very apparent influences; there’s the nods to [now defunct anime studio] Gainax stuff, particularly FLCL and the way that anime included [Japanese alt-rock band] The Pillows,” he says, “However Digimon The Film, which is that this lovingly unusual bastard object grab-bagging three theatrical brief movies and stitching them along with loads of music licensing, is legitimately a large touchpoint for UNBEATABLE and the way I take into consideration how music and picture can change contextually.”

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In fact music can be vital to a rhythm sport, however the significance and affect of Y2K music goes past rhythm video games. Quite a lot of Y2K trend, for instance, is the mainstream evolution of stuff you noticed at raver events within the Nineteen Nineties. In a similar way, Y2K nabbed graffiti from New York hip hop tradition, which had grown from a black subculture to a big, commercially profitable style of music. You possibly can see the hip hop affect within the Jet Set Radio emblem, for instance. Sony had a graffiti advert marketing campaign for the PSP that famously backfired with the tradition. Parappa the Rapper, the sport that’s broadly cited as the primary rhythm sport, lovingly faucets into the recognition of hip hop on the time, as do Tony Hawk’s and SSX Tough, two of the arcade-style sports activities video games that impressed the gameplay of Hyperyuki.


A rapping cartoon dog wearing a beanie and holding a mic with a collage of other animal and plant characters behind him, from Parappa the Rapper.
Picture credit score: Sony Pc Leisure


Nonetheless, neither Hyperyuki, Denshattack nor Unbeatable take cues instantly from hip hop. As an alternative, their builders level to a different huge identify of Y2K rhythm gaming: Dance Dance Revolution.


For me, DDR at all times stands out as one of many issues protection of Cool Japan would level to as a way to illustrate how ‘bizarre’ and kooky Japan was. Footage from Japanese arcades typically confirmed younger males combating for his or her lives on a dance pad, doing one thing that solely very generously might be known as dancing.


A Dance Dance Revolution arcade machine consisting of a floor pad with big coloured arrows to step on while following directions on a CRT screen.
Picture credit score: Wikimedia Commons


Whereas the concept of getting the Rockband peripherals sounded cool and gave you social foreign money on the schoolyard, Dance Dance Revolution was for nerds. However DDR popularised the style of rhythm video games that you just play utilizing peripherals – Pink Octane, the corporate that labored on Guitar Hero along with Harmonix, and which was not too long ago revived, received their begin because the producer of peripherals for rhythm video games reminiscent of Konami’s Guitar Freaks, a direct style successor to DDR. So it would not be misplaced to say that with out DDR, there can be no Guitar Hero, and whereas peripheral rhythm video games based mostly on licensed music have largely run their course, the model of DDR lives on.



“DDR’s sound selections had roots in loads of new jack, rave, home, trance, and membership music of the early 90s that was actually well-liked amongst Japanese producers on the time,” says Lake. “It’s what filters into loads of non-‘conventional’ (i.e. classically impressed) sport soundtracks over there effectively into the early 00s; you get this on the Sonic CD soundtrack, Preliminary D Arcade Stage, the music in Ridge Racer, and so forth.”


A cartoon character running through a flock of white birds on a concrete walk by a ramp with city streets behind, from Unbeatable.
Picture credit score: D-CELL GAMES


Hyperyuki, too, calls on Y2K digital for its soundtrack. “The soundtrack leans closely into late-90s digital music—Drum & Bass, Jungle, Storage, Techno,“ says Noriega. “We’re extremely completely satisfied to be collaborating with proficient artists who share the identical ardour for that period. Lots of them are influential figures within the underground digital scene and have carried out at main festivals reminiscent of [electronic music festival] Mutek.“


Even Denshattack appears barely influenced by rhythm video games, seeing because it’s a sport about avoiding obstacles on the proper time. Wait, does that make platformers secretly rhythm video games, too?


“We’re followers of rhythm-based video games and there’s positively an affect of them in Denshattack, however not within the conventional “hit the notes” sense,” Jaumandreu says. “The primary layer of the gameplay is fundamental driving and that has a really rhythmical really feel: studying the terrain, avoiding obstacles, drifting and braking on the proper second. The intention is to place gamers right into a type of move state and, on high of that, have a secondary layer of participant expression by tricking.”


A yellow train speeding towards the camera in a modern cartoon city, from Denshattack.
Picture credit score: Fireshine Video games


Going past Dance Dance Revolution, it’s vital to debate the impression of Japanese arcades at massive within the Y2K context. Lately, we regularly name video games ‘arcade-style’ in the event that they’re simple to choose up and put down, with some genres providing arcade modes for faster bursts of play. However for for much longer than within the West, arcades in Japan have been a driver for sure sport franchises and genres. In a tradition the place individuals don’t actually go to one another at house and the dimensions of flats typically doesn’t permit for desktop PCs, arcades have been typically the best way individuals performed their video games, and even when consoles began taking on the market, there would nonetheless be video games that merely didn’t really feel the identical when performed at house.


Precise arcade-based video games needed to be vibrant and loud sufficient to face out inside a jet hangar, they usually needed to really feel ok to make you wish to come again for extra. Japanese arcades are a spot that merely want video games to be at their most exuberant – each enjoyable alone or with pals, and completely different from every thing else clamouring in your consideration. You possibly can see this spirit within the boldness and liveliness of the video games mentioned right here, although they have been developed for residing rooms and bedrooms.


If any sport is related to the Y2K model, it’s Jet Set Radio, Smilebit’s Tokyo skating sim for Dreamcast from 2000. (Aspect observe: 2023’s Bomb Rush Cyberfunk has been known as a non secular successor to Jet Set Radio, however after I contacted them for this piece, Dutch builders Workforce Reptile mentioned their influences lie nearer to house.) It’s not typically {that a} 25 year-old online game continues to be turning heads, and so I requested all three builders why they suppose that’s.


Character art for Jet Set Radio, showing a boy with green shades and headphones on rollerblades holding a spraycan, and a skater girl behind in a white and green top with headphones.
Picture credit score: Sega


“The race for photorealism in video games has develop into much less vital,” Noriega says. “The technological leaps merely aren’t as dramatic as they as soon as have been, so gamers are connecting extra with stylised, expressive artwork instructions. Stylistic video games are inclined to age much better. That mixture makes this visible path not solely interesting, however timeless.


“We wished to construct a larger-than-life world the place snowboarding is the centre of every thing, virtually an obsession. From that concept, we designed characters with huge personalities and exaggerated options, echoing the playful, barely irreverent spirit of late-90s video games, the place builders weren’t afraid to get bizarre or whimsical.”


Noriega and Jaumandreu each level out that as an alternative of going the best way of extra realism each in graphics and gameplay, which the Dreamcast {hardware} would have allowed for, many video games of the period have been as an alternative whimsical and stylised, proving that the concept of fine graphics did not should equal hyperrealism.


A snowboarding race in progress from HYPERyuki, with four boarders in pink, black and blue gear speeding down a slope towards a curve in the course.
Picture credit score: Acclaim, Inc


“I believe Jet Set Radio was one of many first video games that understood video video games as a artistic medium, the place uncooked graphic energy might be invested into creating a singular creative id moderately than solely emulating actuality with precision,” Jaumandreu says. “For fairly a while, triple A video games have been the driving power within the submit Dreamcast period and realism was favored as a normal model and shifting away from that was seen as a dangerous possibility. I suppose that with the emergence of indie video games and the democratization of sport growth, we’ve come to some extent wherein creators could make bolder selections of their creative path and there’s a sector of avid gamers that recognize it.”


Lake additionally mentions the facility of nostalgia on each a visible and a textual stage, which brings me to the thematic similarities all of those video games share with Jet Set Radio and its like. There’s a sure emphasis on freedom right here, and never simply visually: all three video games speak about being completely different, exuberant, about taking over the institution. To me, there’s a counterculture factor to the resurgence of Y2K in video games and in popular culture that feels well timed, as individuals lose religion in establishments and artists see the artwork theft machine automate their work away.


“Video games of that period had this mixture of anti-establishment angle and playful absurdity that felt liberating, celebrating self-expression, color, rebel, and elegance,” Jaumandreu says. “I suppose it really works as a result of it’s all about breaking the norm, proper? Individuals combating in opposition to management naturally stand out from the gang and break expectations. We predict audiences are craving that once more – one thing optimistic, expressive, and trendy in a world the place many video games lean darker or extra real looking. That blend of resistance and wackiness is surprisingly timeless.”


Lake echoes these ideas, however qualifies that trying again could be counterproductive. “It was vital to me that in pursuing the aesthetic selections we have been making we weren’t doing so flippantly or simply as a veneer, so it’s a bit a few missed feeling, however in a really particular approach,” he says. “Unbeatable is type of about nostalgia on a textural stage, too, and even the ways in which craving for what got here earlier than is usually a double-edged sword.”


A dialogue scene from Unbeatable, showing four cool cartoon characters in a building with gappy walls.
Picture credit score: D-CELL GAMES


A lot as they’re devoted to a specific time, I’m unsure you may accuse any of the above video games of being captivated by nostalgia. All clearly present that even once you take a longtime system, there are nonetheless at all times new issues you are able to do with it, or aspects to focus on. Hyperyuki is bringing Y2K to excessive sports activities video games, leading to a totally new really feel for the style. Unbeatable combines a story journey with a rhythm sport that’s meant for each newcomers and style aficionados, and Denshattack exhibits off Japanese trains in a approach you’ve by no means seen them earlier than.


There’s loads of speak in video games about repeating successful formulation to get the following Clair Obscur or comparable, however speaking to those builders, I believe the video games that took from what got here earlier than aren’t doing that out of calculated want to provide a success, however out of real love for an period and a dedication to its lingering imaginative potentialities.

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