The thought for Destroy All People emerged out of frustration at seeing months of exhausting work go to waste. Pandemic Studios’ Australian workforce had been devastated when Oddballs, a unusual co-operative recreation they had been growing, was shelved by Microsoft for missing edge. In response, they created one thing radically totally different that grew to become an sudden cult basic.
Destroy All People (hereafter known as DAH!) was launched on PS2 and Xbox in the summertime of 2005. Behind such a brash, attention-grabbing title lay a recreation with a puerile perspective and an abundance of persona. In a pleasant twist that captured the creativeness of gamers, they had been tasked with turning into the unhealthy man, somebody intent on conquering Earth reasonably than saving it.
“It was vital due to the angle on it,” says animator Lachlan Creagh. “It was a humorous recreation – actually offbeat and fairly totally different to issues that had been round on the time. Grand Theft Auto got here out simply earlier than we had been actually making Destroy All People after which the publishers all wished to have stuff like that, that was darkish and gritty.”
Planetary a-go-go
When given the prospect, the small but spirited Australian workforce consciously went in opposition to the grain. An offshoot of the unique Pandemic, based mostly in Los Angeles, their workplace was in Fortitude Valley, Brisbane.
The primary recreation they delivered was 2002’s strong if uninspiring Military Males: RTS. Having proved their value with current mental property, they had been eager to develop a few of their very own.
“After Oddballs did not get picked up, we began brainstorming once more. We had an e mail path of like 60 or 70 video games that we had been pitching, together with some joke ones,” remembers designer Dan Teasdale. “Somebody pitched the concept of an alien invasion, however you had been the alien. I bear in mind very clearly, it was proper earlier than we had been going to lunch at this teriyaki place, and we had been consistently riffing on this concept. It simply took off from there.”
Their pleasure was a transparent signal of the idea’s potential, however early variations of DAH! bore little resemblance to the ultimate recreation. The UFO was the first focus as you flew round cities destroying buildings and gathering people to feed to house beasts. The workforce had been fascinated with the concept of those grotesque monsters that grew as they consumed folks and will finally be used to wreak havoc. Sadly, others had been much less eager.
“I do nonetheless miss house beasts,” says Creagh. “Reminiscence would perhaps have been an issue, however I feel one of many excuses was that it did not match into the Roswell mythology of aliens. Whereas all of us simply wished to have the ability to accumulate people as meat, course of them into large house beasts and unleash them again onto the unwitting inhabitants of Earth! We cherished that concept, and it was exhausting to let it go.”
It was a humorous recreation – actually offbeat and fairly totally different to issues that had been round on the time.
Lachlan Creagh
One other vital change reshaped DAH!, bringing its protagonist, Cryptosporidium-137, to the fore. Teasdale remembers concern from greater administration, and writer THQ, that the sport’s focus was too slender.
“As an alternative of being 80% UFO and 20% on foot, we principally flipped it,” he says. “That turned it into the sport that it’s. It is extra GTA-style. It is extra about exploring on foot and being nearer to Crypto as a personality, which is among the causes that folks nonetheless speak about it.”
The possibility to play because the idiosyncratic Crypto grew to become one among DAH!’s largest promoting factors. A belligerent, wise-cracking alien soldier, he is decided to take revenge on humanity after his predecessor, Cryptosporidium-136, is captured by the US military. All snarling disdain and hair-trigger mood, the impulsive Crypto is given orders by Orthopox, his superior officer, however does not at all times comply with them.
“We wished that dynamic the place Crypto’s a free cannon and he’ll must be reined in,” explains Teasdale. “Initially, we wished him to sound British. We thought we may get some humor in there. Then there was a writer push that was like, ‘Hey, what when you have his voice extra like Jack Nicholson?’ There was quite a lot of doubt, however we put that in and it labored. The best way we developed his character displays that. His behaviour grew into that voice.”
Each named after causes of illness, Pox and Crypto are the sport’s two foremost characters. They’re Furons, members of a sophisticated alien race from the planet Furon, whose defining options are gray pores and skin, massive heads, sharp enamel and an insatiable lust for energy. However utilizing atomic weapons with wild abandon has brought on a harmful genetic mutation, leaving Furons with out genitalia and unable to breed.
Clone ranger
We wished to gather people as meat, course of them into large house beasts and unleash them again onto the unwitting inhabitants of Earth!
Lachlan Creagh
Cloning has proved unreliable, introducing extra errors to their genetic code, so an infusion of pure Furon DNA, which might be present in human mind stems, is required to avoid wasting them from extinction. For the Furons to prosper, people should be killed and Crypto is keen to do the honours. This weird premise propels the story ahead.
Despatched all the way down to Earth, Crypto’s first port of name on this ‘crummy planet’ is Turnipseed Farm, the place he mistakenly interrogates a cow earlier than people are alerted to his presence. This setting was a late addition to the sport, because the workforce had been readying a demo for E3, and set the tone so nicely that it grew to become the opening stage tutorial.
Drawing on a wealth of sci-fi classics and schlocky B-movies, Pandemic already had a lot of Crypto’s path by America laid out for it. DAH!’s twenty-two missions are break up throughout six totally different fictional places – the distant Turnipseed Farm, rural Midwestern city Rockwell, Californian suburb Santa Modesta, industrial port Union City, the secretive Space 42, and seat of energy Capitol Metropolis.
“Loads of it was simply hitting these archetypes of Fifties Americana. It was form of written for us,” says Teasdale. “We have got to have the farmhands going loopy, the honest, suburbia, a secret navy base. If you happen to’re taking up the world, you have to take over Washington. The one which in all probability match the least, however labored out, was the dock-style space (Union City). That got here from our prototype.”
I feel the tone can also be a product of it being inbuilt Australia. We have now a larrikin tradition of making an attempt to make different folks snigger.
Dan Teasdale
From the playful script to the eerily atmospheric Bernard Herrmann-style rating, DAH! is packed stuffed with genre-film references, satire, parody and pop-culture savvy.
All through, a younger Australian workforce loved affectionately mocking American society, its all-powerful self-image and predictable cinematic tropes. They created a world the place hidden conspiracies lurked beneath the shiny façade of huge vehicles, quick meals, drive-in films, movie star worship and tabloid media.
“In sci-fi, aliens aren’t invading Sydney! It is America, and the remainder of the world simply does not exist,” laughs Teasdale. “Comedy in video games is depressingly uncommon as time goes on. I feel the tone can also be a product of it being inbuilt Australia. We have now a larrikin tradition of making an attempt to make different folks snigger.”
“Our wrestle on the comedy aspect was simply having religion in ourselves. You write a joke after which you need to hear it time and again for the following two or three years. You are like, ‘Is that this even humorous anymore?’ I felt like I used to be in a fugue state each time I needed to play the primary 5 minutes of the sport. Then you definitely’d put it in entrance of another person and so they’d be cracking up.”
A unique time
Though usually profitable, the humor did not at all times hit the mark. Typically foolish and immature, some jokes, particularly these regarding Miss Rockwell, had been uncomfortably crude and have aged poorly.
It was notable that the 2020 remaster of DAH! included a self-aware disclaimer in the beginning, emphasising that the unique recreation had been modernised, however the content material remained the identical.
All through his invasion, Crypto typically favours blunt pressure, however thoughts management, pace and stealth are generally required to realize his goals as Pandemic tried to stability out the rampant destruction and make DAH! extra rounded. There aren’t any checkpoints inside missions, so failure means beginning over once more, which is not an issue till the sport’s remaining phases when the problem stage notably will increase.
For essentially the most half, DAH! is not notably difficult, with easy targets and forgiving fight sequences. As Teasdale acknowledges, the workforce wished to create a enjoyable and memorable expertise above all else. It was concerning the pleasure of being Crypto – the liberty to discover distinctive environments and trigger random chaos. The ragdoll impact of the Havok physics engine made blowing up enemies or flinging radioactive cows round really feel immensely satisfying.
It was like, ‘Properly, who’s doing that? I suppose I am doing that.’
Lachlan Creagh
With upgrades accessible because the story progresses, Crypto positive factors entry to an entertaining array of weapons (the Zap-O-Matic, Anal Probe, Disintegrator Ray and Ion Detonator).
His flying saucer boasts a number of extra – the Demise Ray, Abducto Beam, Quantum Deconstructor, and Sonic Growth – every serving totally different functions. He additionally has a jetpack to journey over shorter distances and psychokinetic skills to mimic human look, learn minds or transfer objects. Overpowered as Crypto could also be for some early missions, the sheer ingenuity and enjoyable issue is value it.
Lumbered with ‘stone instruments’ in comparison with immediately’s expertise, Creagh remembers Pandemic’s improvisational strategy to cramming so many components into the sport. “With a small workforce and a decent schedule, there’d be a bunch of issues that might crop up and it was like, ‘Properly, who’s doing that? I suppose I am doing that.’ All of the programmers needed to be supremely succesful. Eric Smolikowski was a little bit of a genius for organising the animation system.”
“Whenever you’re surrounded by people who find themselves good at their jobs, there is not any embitterment about anybody not pulling their weight, though there was one notorious humorous man who’d go to sleep by the day. When he was beginning on the place, he was advised that should you’re the final one to go away, simply flip the lights out. He flicked the swap on the servers!”
E3 success
After overcoming so many obstacles to make it this far, E3 2004 was a serious turning level. Placing collectively the demo, and seeing the way it was obtained, crystallised the workforce’s sense of what DAH! ought to be. It attracted critical consideration and was nominated for Finest Authentic Sport within the Sport Critics Awards.
Immediately, the strain was on to fulfill rising expectations. “Going from 4 of us on a sofa throwing round dumb concepts to strolling into E3 and having an enormous theatre recreated in the midst of South Corridor with Crypto standing on prime of it was like, ‘Holy shit! What’s going on? That is wild!’ Seeing folks enthusiastic about it and lining as much as see the sales space demo was unimaginable,” says Teasdale.
Creagh, in the meantime, felt a mixture of feelings. “If you happen to bombed at E3, your forecasted gross sales had been screwed, so that you needed to do nicely. We survived that and generated quite a lot of curiosity as a result of our recreation was totally different. As soon as we might obtained previous that, it was semi-relief, like, ‘OK, it is on.’ Nevertheless it was additionally like, ‘Oh, fuck, we have to make the remainder of this now.’ Getting good suggestions is like the purpose of no return.”
Getting good suggestions is like the purpose of no return.
Lachlan Creagh
For the following yr, the Australian workforce had been overwhelmed with work as they battled to get DAH! out the door. In the direction of the tip, further employees needed to be drafted in from LA.
“It was brutal. It broke relationships. There have been instances the place it was an excessive amount of. Individuals simply disappeared and we by no means noticed them once more. We had been all in our 20s so we put our lives on maintain for a yr and broke ourselves making this recreation,” says Teasdale.
“It is exhausting occupied with that generally. You are younger with no attachments, and also you’re so invested on this factor that you simply simply need to get it out. It comes all the way down to this very existential factor of like, ‘Why will we make video games?’ The rationale I make video games is as a result of I need to make folks blissful and put pleasure into the world. If that is what we have completed, then it wasn’t for nothing.”
Free to roam
I need to make folks blissful and put pleasure into the world. If that is what we have completed, then it wasn’t for nothing.
Dan Teasdale
DAH! actually delivered in that respect. A brief, enjoyable and punchy recreation, the primary story does not take lengthy to complete, however gamers are inspired to roam and full further challenges.
There are mind stems to extract, probes to gather, rampages to hold out and inner ideas to scan, revealing a wealth of subversive jokes. With the media’s assist, the federal government spin Crypto’s destruction as freak accidents or the work of Communists.
Though Pandemic eschewed the darkish realism of GTA, it did imitate its map type and alert system. As Crypto’s actions draw extra consideration, he’s pursued by escalating legislation enforcement businesses – the police, the military and the Majestic, a shadowy FBI-style organisation overseen by Silhouette, his final adversary. DAH! ends with the Furons having conquered America as the remainder of the world awaits, lining up the sequel.
The sport obtained broadly optimistic evaluations, averaging 76 on Metacritic for the Xbox, and bought multiple million copies in its first yr. Whereas it wasn’t to everybody’s tastes, with some complaints about irritating stealth missions and the arbitrary restrictions of its open-world setting, its sheer boldness made a powerful and lasting impression.
After leaving Pandemic, Teasdale loved enormous business success with Rock Band, however discovered that it is uncommon to impress the identical instinctive affection that Crypto’s first journey did. “It landed in a manner that I do not suppose we actually anticipated. On daily basis I am nonetheless seeing folks resonating with it and loving it.”
Nonetheless dwelling in Australia, Creagh has had comparable experiences, demonstrating DAH!’s endurance and international attain. “I’ve randomly ran into folks within the final couple of years who simply adored the sport. It someway made such an influence on their lives. For some time, you felt like a little bit of a employee termite finishing it, however no less than the times and nights you spent working late had been time nicely spent.”
Make a journey down reminiscence lane with us and look again on the finest Xbox 360 video games the console needed to provide.

