I do not end very many video video games. I think this is not a novel type of state of affairs. I’ve obtained a job, a companion, and children. There is a house to maintain up, mates with which to maintain related. And that job, regardless of appearances, does not truly lend itself to finishing (or typically even enjoying) terribly many video video games. I’m meant to have approximate information of many issues and the power to know sufficient about rather a lot to make sense of it for others. Which means a little bit little bit of time everywhere.
And but one way or the other, I discovered myself not solely finishing Sucker Punch’s Ghost of Yotei lengthy earlier than its assessment embargo, however I truly ended up with my very first Platinum Trophy ever – Dragon Age: The Veilguard would have been the primary, however a sneaky alternative locked me out of some character missions – the day of launch.
Time nicely spent
12 months in Assessment 2025
GamesRadar+ presents 12 months in Assessment: The Better of 2025, our protection of all of the unforgettable video games, films, TV, {hardware}, and comics launched over the past 12 months. All through December, we’re trying again at the easiest of 2025, so make sure you examine in throughout the month for brand new lists, interviews, options, and retrospectives as we information you thru one of the best the previous 12 months needed to supply.
Partly that is, once more, as a result of it is my job. For large releases like this, early assessment code is steadily restricted, so anybody that does find yourself with entry has to benefit from it.
I went in from the beginning understanding that there’d be an opportunity that I would write options, guides, or assist out with protection in any variety of different methods. So, in some methods, I used to be predisposed to spending chunk of time in Ghost of Yotei.
However not this a lot time. As I shared in early October, I spent over 70 hours with Atsu earlier than the PS5 sport was launched, and I’ve spent extra since then. Did I must hit each single Altar of Reflection? I didn’t; another person was already dealing with that information. Did I want to completely full Ghost of Yotei? I didn’t – options editor Andrew Brown wrote the Ghost of Yotei assessment for us.
So, why then? Why did I utterly and totally wallow in all the things Sucker Punch needed to supply? What compelled me to hunt out each single vainness merchandise till there have been no extra to be discovered? I am not solely positive I’ve a solution, however I do have a suspicion.
I think that the argument I made earlier this 12 months about how good it felt to simply type of wander round in Ezo finally meant that I… did extra of that than traditional. Slightly than looking for out particular map markers, transferring from Level A to Level B to Level C, with out bothering to enterprise elsewhere, the design of Ghost of Yotei inspired me to wander about – and it felt good doing it.
An experiential wander
Quickly sufficient, I am positive I will succumb and discover myself fortunately traipsing throughout Ezo as soon as once more
I maintain coming again to what Ghost of Yotei artistic director Jason Connell instructed me in an interview forward of launch. I would requested explicitly in regards to the pacing and pathfinding on condition that Ghost of Yotei doesn’t have a standard minimap or map markers and the like for navigation.
“Can we offer you extra type of possession over the expertise and never be too slowed down in worrying about issues like query marks on the map or studying a reasonably intensive journal of all the things you have achieved and will do and would possibly be capable to do?” he stated on the time, increasing on the thought of Sucker Punch making an attempt to problem itself.
“Attempt to deliver it in a extra ahead, experiential method,” he continued. “And I do suppose I am very pleased with what we had been in a position to accomplish there. It is actually exhausting to take requirements of both the business or requirements that you just put in your final sport and type of shake that up, proper? And we’ve quite a few ways in which we have shaken it up, and I am pleased with the staff for making an attempt these new methods to connect with folks.”
On the time, Connell pointed at all the things from Ghost of Yotei’s clue system to tenting to the Wolf Pack menu, which layers on prime of the environmental design that boils all the way down to, “see a cool factor within the distance, go to chill factor within the distance.” All of it basically works in live performance to create, nicely, an expertise.
Not that different video games do not have immersive experiences. Hades 2 had me by the throat for many hours, and there are many different new video games that I’ve loved this 12 months.
However Ghost of Yotei’s varied mechanical parts all served to maintain me engaged, maintain me transferring and invested, in a method that nothing else did. I do not know if Ghost of Yotei is my private Recreation of the 12 months, nevertheless it’s actually the one sport this 12 months I can actually say I obtained misplaced in.
The spell did break considerably after launch given I would, you recognize, achieved actually all the things. However the latest New Recreation+ launch with further upgrades and vainness gadgets is a continuing siren tune at the back of my thoughts. Quickly sufficient, I am positive I will succumb and discover myself fortunately traipsing throughout Ezo as soon as once more. In spite of everything, the Yotei Six should die.
For those who’re seeking to see how Ghost of Yotei measures up in opposition to the remainder of this 12 months’s video games, make sure you take a look at our rating of the greatest video games of 2025.

