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Ex Valve designer reveals the door and massive toe that retroactively broke Half-Life 2: “This is not a standard bug – it seems to have traveled backwards in time and contaminated the unique!”


Greater than 20 years later, we’re nonetheless studying new and engaging particulars in regards to the legendary Valve FPS, Half-Life 2. Right this moment, we’re listening to a narrative kind former Valve designer Tom Forsyth a couple of game-breaking bug found in 2013 that seemingly time-traveled and contaminated the unique model of the sport.

I perceive that is rather a lot to soak up, so let’s unpack this genuinely entrancing case of technological happenstance. As extensively detailed on Forsyth’s Mastodon, Forsyth and Valve programmer Joe Ludwig have been engaged on porting Half-Life 2 to the Oculus Rift VR headset, and Forsyth encountered a bug very early within the sport that locked him out of a room and thus away from the essential path. There was no strategy to go ahead, which was bizarre sufficient, however what made it weirder was the truth that nobody might bear in mind encountering the bug within the authentic sport. Forsyth even watched movies of the opening scene the place he was encountering the bug, and it wasn’t there.

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