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Dryft racing, hip-hop and pirates: the cheeky, eclectic video games of Aussie studio Nonsense Machine


For many of his game-making profession, Australian developer dweedes has projected a picture of cheeky, punkish rebel. His web site WET GAMIN has collected a trove of experimental video games during the last decade: quick works by varied freeware builders that exemplify a scribbly, DIY spirit. Now, making and promoting video games on Steam underneath his studio Nonsense Machine, dweedes finds himself within the place of stepping up his business and craft ambitions whereas attempting to remain true to his anti-corporate roots.

“I am going to put out video games without spending a dime as a result of it form of lightens the load off my head,” he tells me as we chat over Discord. “I don’t need to promote it, I don’t have to speculate time in it. I simply wish to get the concept out, after which folks can play it. There’s no high quality goal, so it’s enjoyable for attempting new concepts and throwing no matter you need out and never considering too laborious about it.”

This light-headed mode has agreed nicely with dweedes, whose inventive power lies in an offbeat, anything-goes jokeyness. Among the many “silly little concepts” he is dashed off over time: a Justin Bieber karaoke sim; a public rest room maze of strategic bladder-relieving; and — my private favorite — A True Western Romance, a bizarre mixture of poetry and Wild West exploration, that includes a hilariously nonsensical dialog with a senile, potato-faced cactus. In Braid 2, his unauthorised sequel to Indie Gaming’s First Masterpiece™, the participant rides a skateboard mowing down Monstars with bullets, whereas a very free cowl of Eminem’s Lose Your self performs — in excessive probability, one suspects, improvised by dweedes himself.

Driving through ring of fire in in Dryft City Kyngs.
Picture credit score: Nonsense Machine

With racing life sim Dryft Metropolis Kyngs, dweedes has tackled his most business challenge but. Made with the assistance of native arts funding our bodies Display screen Australia and VicScreen, two newly-recruited artists, and a story designer, the sport is about in Better Dryft Metropolis, a near-future, fluro-coloured model of Melbourne. Areas are loosely primarily based on actual locations, similar to Melbourne’s many Timezone arcades, or penguin-inhabited vacationer attraction Phillip Island. (Amongst VicScreen candidates, it is usually agreed {that a} contact of fair-dinkum native flavour is a dependable approach to catch the grant-makers’ consideration.) The sport’s written dialogue is peppered with old-school Aussie slang, and it is no small pleasure — for this fellow compatriot, a minimum of — to see idiomatic phrases like “catch you spherical ay” and “bitta fishin t’boot”.

At first, Dryft Metropolis Kyngs’s sprites and top-down sandbox recall to mind the 90s Grand Theft Auto video games, with their snarling satire and tough-as-nails issue, however the sport itself rapidly reveals itself to be fairly breezy. In distinction to Rockstar’s neoliberal hellscapes, Better Dryft Metropolis is a veritable utopia: there aren’t any police in sight; residents fortunately provide you with their quantity at first g’day; and democracy has reached such radical ranges that the council will repaint the roads to no matter eyesore hue you want inside a day. Bought ‘wasted’? No worries, medical payments will be positioned on an infinite tab. (The welfare state is in comparatively respectable nick right here in Australia; however jaywalkers, I have to warn you — that is an exaggeration.) You play as a starry-eyed romantic who has give up their steady job, and is clocking in at a boring however undemanding internship with the intention to maintain their true ardour, the Dryft.

Exploring a smelly club in Dryft City Kyngs.
Picture credit score: Nonsense Machine

The protagonist isn’t totally not like the determine of the hopeful, entrepreneurial sport dev. Because the rise of the ‘indie’ as a advertising and marketing time period, a picture of game-making has continued: the transfer from small, free productions to business ones as an inevitable, mandatory ceremony of passage. The newbie (so the narrative goes) mucks round on a hobbyist scale to allow them to excellent their craft, growing ambition step-by-step, all in service of ultimately bunkering down, risking each sweat and teardrop to beginning their “actual sport” — that’s, one which turns a revenue.

However whereas dweedes refers to Dryft Metropolis Kyngs as a “correct sport”, his use of the phrase would not suggest the worth judgement it usually carries — for him, newbie experiments and business tasks every have their affordances. “Free of charge video games, it is doing regardless of the hell I need with no constraints or deadlines, and it’s all enjoyable. You possibly can improvise as you’re making it, and also you don’t have to preserve tremendous organised both,” he says. “The Nonsense Machine stuff — that’s us attempting to do an excellent job and make enterprise out if it, and that’s actually fuckin’ laborious. However on the flip aspect, even with simply two further folks, there’s no method would Dryft Metropolis Kyngs ever look the way in which it’s going to look simply on my own. Working with different people who find themselves the most effective at what they do can be actually, actually cool.”


THE SOUL OF TOO BIRDS GAME, one other of Nonsense Machine’s collaborative efforts, launched without spending a dime, happened when dweedes was approached by native rapper Realname with an concept: a online game to tie in with the id of his industrial hip-hop outfit, Too Birds.

I meet up with Realname for a chat at a bar in Melbourne’s inside north, intercepting him on the final minute en-route to one among his solo gigs. I ask him about his attraction to video video games: “When you display file a online game at its fundamental perform — whether or not it’s Pong or a Steel Gear Stable sport or Name of Responsibility — as a result of it’s manufactured in a digital house, all of it’s artwork,” he muses. “Each body is, in a method, some uncommon acrylic, otherworldly. The worst video games on the planet simply by nature look good, even after they’re jank.”

A high-rise art gallery in THE SOUL OF TOO BIRDS GAME.
Picture credit score: Nonsense Machine

True to this sentiment, THE SOUL OF TOO BIRDS GAME makes no try to clean over its gamey-ness, asking the participant to wander a labyrinthine, artwork gallery-like construction, utilizing inexperienced, kitchen-glove forearms to smash artworks so laborious that they explode. As Too Birds’ music throbs, we ascend by way of the constructing’s a number of storeys, shifting by way of a carpeted workplace, an indoor area of corn and marijuana, and ultimately discovering blow-up-doll aliens who’ve arrived from pods sitting on the highest balcony. Its crude 3D fashions and garish, repetitive textures considerably recall underground FPS hit Cruelty Squad, to not point out its spirit of gleeful, opaque irony — a sensibility, Realname tells me, which grew out of how the group discovered to narrate to one another.

“Because the first day we met up, we took the method of creating shit semi-seriously, and a few of our coronary heart was on the road,” he says. “However when it got here to the supply of it — as a result of we’re so sarcastic with one another and we’re always, like, attempting to drag a Bugs Bunny on each other — speaking our music to the web, or the world, mattered so little, I assume.”

There is a hyperlink right here, too, with Realname’s scabrous gaming habits. “I’ve in all probability performed extra GTA On-line in my life than some other job that I’ve executed. I’d go on there and troll. I’d genuinely be probably the most poisonous individual I may. I’ve stopped doing it as a result of I want to seek out more healthy methods to specific my anger.” Although Realname’s tone takes on a touch of remorse, he cannot fairly disguise his exhilaration. “I discovered a glitch — you’ll be able to principally noclip into a selected space and kill whoever. I’d flip this sport on, and make folks’s nights simply worse. Like, simply unfold negativity for hours. Individuals would get on and they’d shit-talk me, and I’d Bugs Bunny ’em, you recognize? Like, ‘You’ll by no means get me!'”

Approaching a David-like statue with violent intent in THE SOUL OF TOO BIRDS GAME.
Picture credit score: Nonsense Machine

After I first heard Too Birds’ music dwell a number of years in the past — at Miscellania, Melbourne’s beloved weirdo music venue — I used to be struck by the complementary flows of its two MCs. Realname’s has a goading power, a nasally twang, and jumps between dense associations briefly, energetic couplets. His associate Teether’s, in distinction, sits again off the beat, with a deep, drowsy supply that lends an impression of world-weariness. In his verse for eponymous monitor Too Birds, Teether paints an image of life blurred with digital existence:


“Sloshed cunts reverted caveman

I am speaking ooga-booga

If Tony Hawk had seen our wasteland

He’d skate it prefer it’s wood

I noticed the glow, I used to be elated

Tasted like some sugar

Palms afloat, I really feel like Rayman

Leaping over skewers”

The group’s sound — which I’ve heard fellow followers evaluate, greater than as soon as, to influential noise rap group Demise Grips — is marked by producer Mr. Society’s oddball digital results and aggressive manufacturing. In THE SOUL OF TOO BIRDS GAME, this harshness finds itself mirrored within the artworks discovered scattered round its environments. Made by Realname on out of date telephone apps in a deep-fried, wicked model, they vary from gross-out pics of spilled meals to self-referential memes, from surreal thriller to horrifying abjection.

“It’s very simulated-y trying,” Realname observes. “Pictures and sounds that don’t make sense are such an correct depiction of the world we dwell in, in a bizarre method? Actuality is bonkers. When you needed to topic somebody who hasn’t executed actuality but, it could break their brains.”


Ramshackle pirate journey Cape Hideous, the newest launch underneath the Nonsense Machine label, is the work of fleet-footed stylist and experimental freeware veteran Jake Clover. You play as a pirate in a crimson costume and daring eyeliner, puffing three pipes as you progress across the ship’s decks, windy masts, and scorching bowels through easy arrow-key controls.

After enjoying an in-progress model of the sport in the direction of the tip of its improvement, dweedes urged to Clover the concept of promoting it, providing to supply unique sound and music. (As a leaping off level for his video games, Clover usually makes use of quick tracks from Newgrounds uploaded years earlier than he finds them, which makes contacting the unique artists troublesome.) dweedes’ collar-grabbing menu monitor Voyage, a hypnotic, bell- and percussion-heavy tune that rings with unusual harmonies, units the temper for the transient, enigmatic journey to return.

A pirate ship sails towards an imposing grey cloud in Cape Hideous.
Picture credit score: Nonsense Machine

Clover initially envisioned Cape Hideous as following in the identical vein as his Dino Hunta — an outrageously puerile, slapdash experiment which may have been conceived by an unusually formidable, war-obsessed 12-year-old boy. Over time, it morphed into one thing completely different. “At first I needed so as to add speech bubbles and make a fast comedy sport, then I slowly began taking extra care with the animations and designs,” Clover explains. “Quickly I made a decision to take the challenge a bit extra severely. It is the longest challenge I’ve ever labored on.”

The sport’s aesthetic bears the mark of this transformation in course, and is a real marvel — all of the extra lovely for not being so within the apparent methods. Foolish, inconceivable sight gags — a pirate cheerfully consuming a glass bottle, a big flag folded so small it may possibly match right into a palm — combine with notes of earnest, understated marvel. Whereas some animations are comically low-effort, others, such because the captain’s sleek actions, are impressively assured. Full of concepts, liberated by an absence of concern for stylistic consistency, the artwork’s element varies wildly, from naive, low-res backdrops of timber and swirly clouds, to tattered, intricately-patterned pants that seem like a toilet ground with damaged tiles.

Clover elects to burrow into idiosyncratic element, trusting that the participant will discover and admire it. Take, as an illustration, the visible devotion to expressing the consequences of a robust wind throughout Cape Hideous’s mast-climbing part, with its blowing hair, flapping garments, and misplaced hats. In a single miniature second, the captain plucks a feather caught within the wooden between her fingers, and lets it fly. The ship’s inside workings and motley inhabitants comply with an odd, occult logic of their very own: magical tonics, spirit-bindings with sea creatures, wordless communications drawn as shot-reverse-shot POV inserts that give the impression of telepathic change.

Walking along the deck of a pirate ship in Cape Hideous.
Picture credit score: Nonsense Machine

I ask Clover about his tendency to withhold info from the participant. “The sense of thriller is necessary to me as a result of I wish to create the sense of an even bigger world by way of a challenge that is fairly small. I need my video games to really feel like trying by way of a window to a small a part of a unique world,” he writes. “One other concept is that I need the world to really feel alien and unfamiliar, virtually as if it was made for a non-existent viewers, as if the sport exists for causes different than simply to be performed by somebody.”

Clover mentions the affect of celebrated West Australian artist Shaun Tan on his drawings and storytelling, whose image books similar to The Misplaced Factor and The Arrival share one thing of Clover’s visible model in addition to his sense of open-ended fantasy. Studying the introduction to his guide The Chook King and Different Sketches, I am struck by how aptly Tan’s description of his goals suits Clover’s personal:

“Pictures will not be preconceived after which drawn, they’re conceived as they’re drawn. Certainly, drawing is its personal type of considering, in the identical method birdsong is ‘thought of’ inside a fowl’s throat… One of many joys of drawing is that that means will be always postponed, and there’s no actual strain to ‘say’ something particular when working privately in a sketchbook. Nonetheless, attention-grabbing or profound concepts can emerge of their very own accord, not a lot within the type of a ‘message’, however quite as a surprisingly articulated query.”

Amongst the Nonsense Machine slate, dweedes holds Cape Hideous in particular esteem: “It is the closest to what I’d think about ‘artwork’ from all of the video games we have revealed. Fortunately trying on the critiques and responses, many individuals agree.” But when Clover has reached for one thing ‘clever’, it goes hand-in-hand with an angle shared by his stablemates: a refusal to be clamped by the aspiring superego, and a dedication to develop by no guidelines however one’s personal.

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