Dragon Quest is among the most acclaimed and influential collection in gaming. In the event you’ve ever performed a Japanese (or Japanese-inspired) RPG, it most likely owes a debt to this superb franchise.
And it began with Dragon Quest I and Dragon Quest II.
These video games captivated gamers by sending them on epic adventures throughout expansive worlds stuffed with imaginative locales, whereas battling all method of monsters. It was an expertise like few others.
New Gameplay Overview Trailer affords a take a look at exploration, fight, social gathering lineup, and extra.
Now these video games are hitting PlayStation consoles for the primary time in Dragon Quest I & II HD-2D Remake. These aren’t any easy retro revivals although – each video games have been absolutely remade and enhanced, with new options that make them really feel recent and fashionable with out sacrificing their unique appeal.
They’ve been rebuilt within the beautiful HD-2D visible fashion made well-known by collection like Octopath Traveler, and have further content material, gameplay enhancements, tons of quality-of-life options like goal markers and auto-battle options and far more.
It’s principally two of probably the most revered RPGs ever made, however made higher. In the event you’re a fan of the style, they’re a must-play.
However what went into the sport and their many enhancements? We spoke to Dragon Quest I & II HD-2D Remake Producer Masaaki Hayasaka to search out out:
Why did you determine to remake Dragon Quest I and II?
There have been numerous ports and remasters of Dragon Quest I, II and III launched over time, however there hasn’t been a full remake in a really very long time. Octopath Traveler established the HD-2D graphical fashion, and with HD-2D graphics, the extra retro a recreation is, the extra its true worth is revealed. Because the titles that make up the Erdrick trilogy are probably the most retro of all of the Dragon Quest titles, and the place to begin of the franchise as an entire, we realised that the HD-2D fashion could be an ideal match, and so we resolved to remake them.
Why did you determine to incorporate each remakes in a single package deal?
The principle causes behind this had been to do with the practicalities of manufacturing. If we had determined to launch Dragon Quest I and II as separate titles, then there would have been loads to contemplate: like how we worth the video games appropriately for the quantity of content material, how that pricing would have an effect on gamers’ perceptions of the video games, what to do about launch home windows and so on. One other large issue behind this choice was that releasing each video games as a single set would imply that we may current gamers with a package deal that wraps up the Erdrick Trilogy faster than having two separate releases. Making every little thing individually would have taken far more time.
Why did you are feeling that HD-2D was the proper visible fashion to rebuild these video games?
As I discussed beforehand, the extra retro a recreation is, the extra HD-2D actually reveals its true worth. Having labored on HD-2D titles ever because the launch of Octopath Traveler, I obtained to see for myself how the HD-2D fashion got here into existence, and the way it was obtained by the world. Additionally, the Reside a Reside remake—additionally made by Sq. Enix’s Group Asano—was the primary occasion of a HD-2D remake title, and that was very effectively obtained, so it gave me confidence as I launched into this challenge.
It’s a really stunning recreation. How did you method the problem of turning 2D environments into visually spectacular 3D ones?
Probably the most troublesome factor about changing 2D into 3D was the environments. For this remake, we more-or-less adhered to the buildings of the environments from the unique recreation, from the location of the buildings within the cities to the positioning and path making of the staircases within the dungeons (I might love for somebody to take a look at the environments from straight above and evaluate them with the unique recreation!).
So regardless that the sport’s visuals have been modified considerably, I wished individuals who performed the unique recreation to nonetheless be capable to depend on their recollections of it — to have the ability to say, “I appear to keep in mind that if I’m going over right here, then I’ll discover this factor… Yep! There it’s!”. Taking elements of the unique recreation that had been designed in 2D and recreating them in 3D whereas nonetheless preserving the construction of the unique actually places your level-design expertise to the check, however the map staff and the planning staff did a implausible job, which meant that we had been in a position to obtain simply what we got down to do.
Why did you determine to launch this after Dragon Quest III HD-2D Remake?
After I take into consideration I, II and III, I feel that Dragon Quest III was probably the most full title out of the three, together with when it comes to its recreation mechanics. Dragon Quest III was additionally a cultural phenomenon in Japan, and I had some discussions with Yuji Horii through which he stated he’d prefer to see the Erdrick Trilogy remade with Dragon Quest III popping out first as a form of entry level, in order that was how the Dragon Quest III remake obtained began. So it was determined on the very starting of the challenge that we wished the video games to be performed within the order III, I, II.
Do you have to have performed Dragon Quest III HD-2D Remake to take pleasure in these video games?
Dragon Quests I, II and III all inform standalone tales, so in fact gamers can take pleasure in these video games with out having performed Dragon Quest III. Nevertheless, these remakes provide a recent retelling of the story of Erdrick in chronological order beginning with Dragon Quest III, adopted by I and II, and there are specific twists and turns in retailer that will probably be significantly stunning should you play the video games in that order, so I would really like for folks to play the HD-2D remakes within the order III, I, II, and from a developer standpoint as effectively, I like to recommend enjoying them in that order!
Why do you suppose Dragon Quest I and II nonetheless maintain up as nice video games, even so a few years later?
I feel an enormous a part of it could possibly be that these titles maintain the excellence of being the place to begin of the Dragon Quest collection, which has endured for round 40 years, in addition to the place to begin of JRPGs themselves. I feel that you possibly can say this of different IPs as effectively, however whenever you discover a collection that you just like, you naturally attain some extent the place you need to play the primary title within the collection. On high of that, Dragon Quest was a pioneering title that influenced most of the JRPGs that got here after it. And so when folks truly attempt Dragon Quests I and II for themselves and get a way of all these components which have appeared once more in all types of JRPGs, I feel they arrive to know why it’s such a masterpiece.
For many individuals, significantly areas outdoors Japan and America, this will probably be their first time experiencing these video games. Why ought to RPG followers be excited to play these titles?
Lately, quite a lot of RPGs have adopted extra motion gameplay components, however this remake respects the unique, and it’s offered in a basic command-battle RPG fashion. The enemy encounters are random as effectively, somewhat than being triggered by strolling as much as monsters on the map. So conversely, titles like this are literally uncommon these days, and it seems like we could have gone full circle, to the purpose that they’re now thought-about recent once more. As I discussed beforehand, these video games have influenced an enormous variety of JRPGs—it isn’t actually attainable to speak about JRPGs with out mentioning them—so I consider that persons are going to search out them actually fascinating to play, exactly due to once they’re popping out.
What had been your key priorities whenever you began growth of those video games?
Once we had been engaged on the current HD-2D remake of Dragon Quest III, our objective was to keep away from tampering with the unique so far as attainable, and to solely add a bit of embellishment. For this title, nevertheless, our method was that we may change as a lot as we wished to, so long as the core of the sport was nonetheless intact, and we positioned nice significance on the data that we may make adjustments. That being stated, if we had made too many adjustments, then we’d have reworked the sport into one thing fully totally different. But when we had restricted ourselves an excessive amount of on what we may change, then folks would have stated, “why not simply play the unique?”. So we had been significantly cautious about discovering that stability, and I feel that in the long run, we landed on one thing that’s actually good.
How have you ever made these video games extra handy for contemporary gamers?
Once we had been engaged on the Dragon Quest III remake, we did quite a lot of work to enhance playability. We added an autosave characteristic, a fast restart following a recreation over, location guides, vacation spot markers, problem choices, enemy weak spot indicators, UI management enhancements and so on., and so on. And for this recreation we have now additionally included the Brief-Minimize Instructions characteristic, which permits gamers to set shortcuts for his or her favorite instructions to particular buttons, which ought to scratch the itch for many gamers. So I feel that this recreation affords an applicable stage of user-friendliness for a contemporary title.
Each video games characteristic further eventualities. Why did you need to add these into the video games?
The unique video games had been clearly launched within the order I, II, III, however as I stated earlier, we’re releasing them within the order III, I, II this time round. The revelation that the unique Dragon Quest III had a story reference to Dragon Quest I used to be massively impactful, however we couldn’t replicate that within the remakes. So as a substitute, we determined to launch them within the order that the occasions of the Erdrick Trilogy happen, beginning with III, adopted by I and II, and we determined to take advantage of this by including some new story components.
With out spoiling something, what further story components do folks need to sit up for within the video games?
I feel the phrase, “epic conclusion” nearly sums it up. We added some components of foreshadowing within the current Dragon Quest III remake, together with some mysteries that don’t get tied up in that recreation, and for this title, we have now integrated all kinds of content material: some issues that aren’t addressed in any respect within the unique recreation, some issues that we predict followers of the unique will probably be curious to know extra about, and a few twists that I don’t suppose anyone will see coming. I feel that there are fairly a couple of surprises in retailer for anybody enjoying this recreation. I can’t wait to listen to what everyone makes of this as soon as the sport is out.
How troublesome was it so as to add components to those video games in order that they felt pure, however didn’t detract from the unique appeal?
Throughout growth, we needed to remember the fact that we wished to strike the stability between making adjustments wherever we noticed match, with out undermining the unique recreation, so this was one thing that was always enjoying on our minds. Nevertheless, we additionally had Horii-san on our aspect, so we had been always having discussions with him, and we had been in a position to transfer forwards with growth one step at a time.
Why have you ever added the Princess of Cannock as a brand new playable character in Dragon Quest II?
We wished to provide you with one thing that might make this title stand out. There are quite a lot of examples of remakes of mainline Dragon Quest titles including new vocations or new social gathering members, and we had been conscious that these had been very effectively obtained by followers. The current remake of Dragon Quest III included the brand new monster wrangler vocation. Since this recreation is a sequel to Dragon Quest III, we knew that we needed to provide you with a standout new characteristic that measured as much as the monster wrangler, and so we got here up with this concept for the Princess of Cannock. She seems within the unique recreation as effectively, and similar to the sport’s protagonist, she too is a descendant of Erdrick, so there was quite a lot of hypothesis amongst followers that she may develop into a celebration character in some unspecified time in the future. I don’t suppose there’s anyone higher suited to the position than her.
What classes did you study from Dragon Quest III HD-2D Remake and the way have they helped you develop this title?
Dragon Quest III taught me that everyone has their very own opinions on what they suppose a remake title ought to seem like. The extra well-known a recreation is, the higher the number of folks’s opinions about what they count on to be included and what could be the very best method. And this isn’t simply true of gamers; it’s true of builders as effectively. It’s bodily unattainable to fulfill everybody’s wishes for a remake, so it’s a must to attempt to discover the very best method that you just suppose will please followers probably the most, whereas additionally taking into consideration time constraints and the restrictions of the sport construction as effectively.
The scope for what we’re altering is way larger for this remake of Dragon Quest I and II than it was for the Dragon Quest III remake, so the decision-making course of for which of these opinions we undertake and which we disregard was significantly harder. That being stated, our stance throughout growth was all the time to take the method that we knew would please the most important variety of folks.
What have been probably the most difficult issues about growing Dragon Quest I & II HD-2D Remake?
That must be the story. For RPGs, the story is the foundation out of which every little thing else grows. The environments, character sprites and different elements of the sport are the branches and leaves that develop out of that root, so growth can’t transfer forwards till the story is set upon. The extra you tweak the story, the harder it’s to remake the sport, and for this recreation we definitely made some main enhancements to the story. We spent quite a lot of time on the story, together with discussions and tweaks with Horii-san, so I feel you possibly can say that this was a reasonably main problem.
How did you overcome these challenges?
Quite a lot of very reliable employees joined the challenge partway by means of, each internally and externally. Because of them we had been one way or the other in a position to determine it out. If these folks hadn’t joined the challenge, then I feel it will nonetheless be unfinished even now. I feel that that is true of any challenge, and never simply video games, however in the end all of it relies on the abilities of every particular person member of the staff. I’m really grateful to every member of this staff.
What are you most excited for followers to find once they play Dragon Quest I & II HD-2D Remake?
I can’t reveal any particulars but, however I feel that the brand new story content material will actually resonate with quite a lot of Dragon Quest followers, no matter whether or not they’ve performed the unique or not. I hope followers will sit up for this. Additionally, similar to with the Dragon Quest III remake, Dragon Quests I and II characteristic quite a lot of well-known strains of dialogue, occasions and characters. Attempt to spot all of the totally different references as you play by means of the primary story!
I hope that folks will actually take pleasure in this title that serves as each the place to begin of the Dragon Quest franchise, and the place to begin of JRPGs normally! And I additionally hope that folks will take pleasure in seeing the story of Erdrick by means of to its conclusion!
Many because of Hayasaka-san for answering our many questions on the sport. Right here’s yet another you might need: when can I play it?!
Dragon Quest I & II HD-2D Remake launches October 30, 2025 on PS5. It’s obtainable to preorder now – we are able to’t wait so that you can uncover what these two video games have in retailer!











